Portrait

Lead graphics programmer at Zenimax Online
LinkedIn profile picture
circa 2012
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Programming/Engineering | ||||
The Elder Scrolls Online (2014) | (Lead Graphics Engineer) | |||
XCOM: Enemy Unknown (2012) | (Additional Engineering) | |||
Sid Meier's Civilization: Revolution (2008) | (Lead Graphics Programmer) | |||
Sid Meier's Civilization IV (2005) | (Programming Group) | |||
Dungeons & Dragons: Heroes (2003) | (Programming Staff) | |||
Jane's Combat Simulations: F/A-18 Simulator (2000) | (Programming) | |||
Jane's Combat Simulations: F-15 (1998) | (Programming -- 3DFX graphics, simulation systems) | |||
Across the Rhine (1995) | (Programming) | |||
Thanks | ||||
Fighter Pilot (1998) | (Special Thanks to Origin Skunkworks) | |||
An industry veteran since 1994, Tom was hired by Firaxis in 2003. After completing a computer science degree at Binghamton University, he worked at MicroProse and later with the EA Jane's team. Tom was the lead graphics programmer for Civ4; the series first 3D version. Currently leading the graphics team on Civ Revolution, he's focusing on next-gen graphics technology for the Civilization franchise. Tom is also a contributor to Game Developer Magazine, and when he’s not at work he's is training for Triathlons, with his first Olympic distance event coming this year.
Tom's Game History:
European Air War; Across the Rhine; Jane's F15; Jane's F18; Dungeons and Dragons Heroes; Sid Meier's Pirates!; Sid Meier's Pirates! for Xbox; Sid Meier's Civilization IV, Civ Revolutoin
Last updated: Apr 01, 2008
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