Parker A. Davis
Game Credits
Business | ||||
Wing Nuts: Battle in the Sky (1997) | (In the bunker) | |||
Production | ||||
Star Trek: Bridge Commander (2002) | (Senior Producer) | |||
Call to Power II (2000) | (Senior Producer) | |||
Design | ||||
Small Soldiers (1998) | (Design Project Lead) | |||
The Lost World: Jurassic Park (1997) | (Designers) | |||
Disney's The Jungle Book (1994) | (Game Designer) | |||
RoboCop versus The Terminator (1993) | (Design Development) | |||
Programming/Engineering | ||||
Brothers in Arms: Hell's Highway (2008) | (Core Team) | |||
Creative Services | ||||
SpellCraft: Aspects of Valor (1992) | (Manual - Editor) | |||
Thanks | ||||
Lemony Snicket's A Series of Unfortunate Events (2004) | (Special Thanks) | |||
Other | ||||
Red Dead Redemption (2010) | (Rockstar New England) | |||
Brothers in Arms: Hell's Highway (2008) | (Core Team) | |||
Bully: Scholarship Edition (2008) | (Additional Work) | |||
Empire Earth III (2007) | (Core Team) | |||
Star Trek: Legacy (2006) | (Legacy Team) | |||
Under Pressure (1995) | (Various Condiments) | |||
Developer Biography
Parker Davis combines strong leadership, a background in game design and deep production management expertise developed over nearly 20 years in the video and computer games industry. Parker received a Bachelor of Arts degree in American History from the University of Pennsylvania (Philadelphia, PA) in 1990. After a brief stint as a newspaper reporter in upstate New York, his passion for video games drew him to California in 1991 where he began his industry career as a game counsellor and marketer at ASCII Entertainment Software.
Parker broke into game development in 1992 at Virgin Games where he contributed as a designer on Robocop Vs The Terminator (Sega Genesis) and served as Lead Designer on Disney’s Jungle Book (SNES). He joined Rocket Science Games as a Game Designer on various projects before moving on to DreamWorks Interactive to serve as a designer on The Lost World: Jurassic Park (PSX) and Design Project Lead on Universal’s Small Soldiers (PSX). Parker converted to the dark side (i.e. Production) in 1999 to produce Mattel’s Barbie: Digital Makeover at James Cameron’s Digital Domain before landing at Activision as a Senior Producer. At Activision, he produced the turn-based strategy game Call to Power 2 (a Civilization sequel for PC) and the critically acclaimed Star Trek: Bridge Commander (PC). After a brief foray leading a Los Angeles based Xbox development studio start up effort (Primordial Games), Parker served as a producer at Amaze Entertainment, on Lemony Snicket’s: A Series of Unfortunate Events (PC), and The Collective where he launched a marquee Dirty Harry project for next-gen consoles.
Returning to his roots in New England, Parker joined Mad Doc Software where he produced Star Trek: Legacy (Xbox360) and real-time strategy game Empire Earth III (PC). Continuing at Rockstar “New England” when Mad Doc was acquired by Rockstar Games, Parker held a strategic role leading multi-discipline teams in cross-studio and multiplayer development efforts on the vaunted Red Dead Redemption and Max Payne 3 as the company’s only Senior Producer. Before joining Eidos Montreal, Parker managed development of a major brand online MMO for kids for Electrotank. Parker is currently building a new team for unannounced AAA projects in development at Eidos Montreal.
A native of Vermont, and a recent resident of New Hampshire, Parker is happily married since 2004.
Last updated: Dec 22, 2010
Portrait
Related Sites
- LinkedIn -- professional profile