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Jean April

Moby ID: 300927

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Jean April's video games career started in 2006, right after graduating from the first cohort of students to attend the Ubisoft Campus in Montreal. Since then he's contributed to 6 shipped titles at Ubisoft Montreal. He's worked in small teams and large teams, ranging from as “little” as 40 people to over 200 people. He's worn many hats during his career: he's been a level designer, a mission designer and a gameplay scripter. Now he's venturing into the world of game design.

Game Credits :

  • Shaun White Skateboarding Wii (2010)
  • Prince of Persia : the Forgotten Sands (2009-2010)
  • Assassin's Creed 2 (2008-2009)
  • Assassin's Creed Director's Cut (2008)
  • Prince of Persia (2007-2008)
  • Assassin's Creed (2006-2007)

Credited on 12 games

Displaying most recent · View all

Dead Space (2023, Windows) Game Designers
Star Wars: Squadrons (2020, Xbox One) Gameplay Designers
Star Wars: Battlefront II (2017, Xbox One) Game Designers
Assassin's Creed III: The Tyranny of King Washington - The Redemption (2013, Windows) Game Designers
Assassin's Creed III (2012, PlayStation 3) Game Designers
Prince of Persia: The Forgotten Sands (2010, Windows) Level Designers
Assassin's Creed II (2009, PlayStation 3) Level Designers
Assassin's Creed II (2009, Windows) Level Designers
Prince of Persia (2008, Windows) Level Designers
Assassin's Creed (Director's Cut Edition) (2008, Windows) Level Designers
Assassin's Creed (2007, Xbox 360) Gameplay Integrators
Tom Clancy's Rainbow Six: Vegas (2006, Windows) Special Thanks

[ full credits ]

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