|DreamWorks & Aardman Flushed Away (2006)||(Object and Environment Modeling and Texturing)|
|Deer Hunter Tournament (2008)||(Weapons, Items, and Props)|
I'm Alessandro Lima and I was born in 1980. Nowadays I'm 3D Artist at Aquiris Game Experience in Porto Alegre, Brazil. In this Company, I develop Characters and Objects Low poly and High poly to Web (ADGames). I have currently Graduate Graphic Designer at Uniritter University and I have skills to create Characters (modeling and texturing) for Movies, Next Gen Games and Cinematics and I work well with Project Process for Productions.
For one yard I worked as a 3D Artist in a Studio Shouthlogic Studios that develops games for consoles like DS, PS2, XBox, XBox360 and PC. I was answerable for create complex Assets and Characters Low poly and High poly to Next Gen Games (development technics to create Normal Mapping and Occlusion Mapping), and other objects too. In Feb 2007 I'm going to publish my first book “Development Characters 3D in 3ds max” by Ciência Moderna Publishing House.
Last updated: Jun 04, 2009