Gunther Galipot
Game Credits
Business | ||||
Rayman Arena (2002) | (Content Manager) | |||
Rayman Rush (2002) | (International Content Director) | |||
Production | ||||
Tom Clancy's Splinter Cell: Blacklist (2013) | (Game Director) | |||
Design | ||||
Tom Clancy's Ghost Recon: Future Soldier (2012) | (Additional Game Designers) | |||
Cold Fear (2005) | (Game Design and Content Consultant) | |||
Rayman: 10th Anniversary (2005) | (Game Design Specialist Advisor) | |||
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004) | (Creative Director) | |||
Rayman 3 (2003) | (Specialist Advisor Game Design) | |||
Rayman 3: Hoodlum Havoc (2003) | (Game Design) | |||
Tom Clancy's Splinter Cell (2003) | (Specialist Advisor Game Design) | |||
Tom Clancy's Splinter Cell (2003) | (Game Design Consultants) | |||
Tonic Trouble (1999) | (Design Managers) | |||
Rayman (1995) | (Design) | |||
Quality Assurance | ||||
Tom Clancy's Rainbow Six: Siege (2015) | (User Experience Director) | |||
Rayman (1995) | (Tests) | |||
Localization | ||||
Tom Clancy's Splinter Cell (2003) | (Game-Design) | |||
Creative Services | ||||
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004) | (Creative Director) | |||
Support | ||||
Cold Fear (2005) | (Content Consultant) | |||
Thanks | ||||
Tom Clancy's H.A.W.X (2009) | (Special Thanks) | |||
Other | ||||
Tom Clancy's Ghost Recon: Phantoms (2014) | (Ubisoft Paris Future Soldier Team) | |||
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004) | (Creative Director) | |||
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Related Sites
- LinkedIn -- professional profile