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Sébastien David

Game Credits


Steep (2016)   (Lead Gameplay Programming)
Assassin's Creed: Unity (2014)   (Lead Programmer Gameplay and User Interface Ubisoft Annecy)
Assassin's Creed IV: Black Flag (2013)   (Lead Programmer Gameplay)
Assassin's Creed III (2012)   (Engine Programmers)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Engine Programmers Ubisoft Annecy)
Assassin's Creed: Brotherhood (2011)   (Engine Programmers)
Assassin's Creed: Revelations (2011)   (Engine Programmers Ubisoft Annecy)
Driver: San Francisco (2011)   (Rendering Engineers / Visual Technology)
Assassin's Creed: Brotherhood (2010)   (Engine Programmers)
Tom Clancy's Splinter Cell: Double Agent (2006)   (3D Engine Team)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Programmers)
Largo Winch: Empire Under Threat (2002)   (Engine and Tools)
Tonic Trouble (1999)   (Programming [2])
Rayman (1995)   (Programming)


Rayman 2: The Great Escape (2000)   (Special Effects Team)

Developer Biography

There is no biography on file for this developer.