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Programming/Engineering | ||||
Riders Republic (2021) | (Senior Lead Gameplay Programmers) | |||
Steep (2016) | (Lead Gameplay Programming) | |||
Assassin's Creed: Unity (2014) | (Lead Programmer Gameplay and User Interface Ubisoft Annecy) | |||
Assassin's Creed IV: Black Flag (2013) | (Lead Programmer Gameplay) | |||
Assassin's Creed III (2012) | (Engine Programmers) | |||
Assassin's Creed: Revelations - The Lost Archive (2012) | (Engine Programmers Ubisoft Annecy) | |||
Assassin's Creed: Brotherhood (2011) | (Engine Programmers) | |||
Assassin's Creed: Revelations (2011) | (Engine Programmers Ubisoft Annecy) | |||
Driver: San Francisco (2011) | (Rendering Engineers / Visual Technology) | |||
Assassin's Creed: Brotherhood (2010) | (Engine Programmers) | |||
Tom Clancy's Splinter Cell: Double Agent (2006) | (3D Engine Team) | |||
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004) | (Programmers) | |||
Largo Winch: Empire Under Threat (2002) | (Engine and Tools) | |||
Tonic Trouble (1999) | (Programming [2]) | |||
Rayman (1995) | (Programming) | |||
Art/Graphics | ||||
Rayman 2: The Great Escape (2000) | (Special Effects Team) | |||
There is no biography on file for this developer.
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