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|Frontlines: Fuel of War (2008)||(Additional Programming)|
|Quake II (2002)||(Many thanks go to)|
Christopher (Kossa) Pollati was always interested in making games as far back as he could remember. He spent countless hours making up D&D campaigns and teaching himself how to program games on an Amiga 1200.
On advice from an email he sent to someone at Konami, he got a computer animation associates degree. Before going back to get a computer science degree, he got sidetracked with making a living doing graphic design. Eventually, he went back to school and got a bachelors in game development. During that time, he began to intern for KAOS Studios. After Frontlines: Fuel of War was completed, Christopher did some freelance Flash game development, and then started doing web development. While working in web development, he would continue work on small, personal game projects in his spare time and eventually release a mobile game under Abattoir Software.
Christopher currently teaches game development classes and is the lead developer for the educational game company Killer Snails.
Last updated: Nov 12, 2017
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