|Just Cause 4 (2018)||(Studio Manager)|
|Just Cause 3 (2015)||(Production)|
|Battleship: Surface Thunder (2000)||(Additional Design)|
|Rise of Nations: Extended Edition (2017)||(Unit Art Lead)|
|Age of Empires III: The Asian Dynasties (2007)||(Artists)|
|Rise of Nations: Rise of Legends (2006)||(FX Art Lead)|
|Rise of Nations: Gold Edition (2004)||(Unit Art Lead)|
|Rise of Nations: Thrones & Patriots (2004)||(Unit Art Lead)|
|Rise of Nations (2003)||(Art and Animation)|
|Battleship: Surface Thunder (2000)||(Artists)|
|Missile Command (1999)||(Artists)|
|Axis & Allies (1998)||(Computer Artists)|
|M1 Tank Platoon II (1998)||(Artists)|
|Virtual Karts (1995)||(Additional Graphics / Artwork)|
|Kingdoms of Amalur: Reckoning (2012)||(Additional Thanks)|
|Generation Zero (2019)||(Avalanche Studios is)|
Bill Podurgiel joined the Big Huge team with over 6 years experience in computer game graphics. His 3D Studio expertise dates all the way back to the golden days of release one. With a background spanning simulations, first-person shooters, and arcade games, he brings a wealth of knowledge and skill onboard.
Bill's induction into the game industry began as an accidental meeting in a bar with another artist. It was this chance meeting that caused Bill to question the excitement of his current job… freelance architectural rendering. He began work at Microprose Software in the Fall of 1994. Though his primary responsibilities were 3d modeling and texture mapping, he quickly proved his versatility, editing cut scenes and creating interface art. After finishing M1 Tank Platoon 2 with Microprose he joined Meyer/Glass Interactive where he had a hand in the creation of several games. After the proposal for his dream game, Ape Rider, did not come to fruition he decided to climb aboard and make his mark at Big Huge Games.
While not in front of a computer Bill enjoys mountain biking and snowboarding. He has the scars to prove it.
[Source: Big Huge Games Web Site]
Last updated: Jan 30, 2004