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Stephen Michael Ash

Also Known As

  • Steve Ash
  • Steven Ash
  • Stephen Ash

Game Credits


DOOM Eternal: The Ancient Gods - Part Two (2021)   (Principal Game Programmers)
DOOM Eternal (2020)   (Principal Game Programmers)
DOOM Eternal: The Ancient Gods - Part One (2020)   (Principal Game Programmers)
DOOM: VFR (2017)   (Senior Gameplay Programmers)
Quake: Champions (2017)   (Senior Gameplay Programmers)
DOOM (2016)   (Senior Game Programmers)
Grim Fandango: Remastered (2015)   (16-Bit Rasterizers)
Lair (2007)   (Software Engineers)
Psychonauts (2005)   (Additional Programming)
MTV Celebrity Deathmatch (2003)   (Programming)
The Simpsons Wrestling (2001)   (Additional Programming)
Grim Fandango (1998)   (16-Bit Rasterizers)
Star Wars: Jedi Knight - Mysteries of the Sith (1998)   (Additional Programming)
Outlaws (1997)   (Programming)
Outlaws: Handful of Missions (1997)   (Programmers)


DOOM Eternal (2020)   (Dedicated to the memory of our friend and teammate)
Star Wars: Shadows of the Empire (1996)   (Special Thanks)


John Romero's Daikatana (2000)   (Additional Employees)

Developer Biography

Stephen Michael Ash was a Programmer and Engineer. He started his career in the game industry at LucasArts Entertainment Company when he moved to California after completing an advanced degree in Pure Mathematics from New York University's Courant Institute.

Games he worked on at LucasArts include Outlaws (1997), Star Wars: Jedi Knight - Mysteries of the Sith (1998) and Grim Fandango (1998). He was recruited to work at Ion Storm in Dallas where he became Lead Programmer on John Romero’s Daikatana.

He returned to California at Big Ape Productions and then became one of the first employees of Double Fine Productions, where he was responsible for the physics system on Psychonauts (2005). He later went on to work at Factor 5 where he was responsible for the dragon flight mechanics in Lair (2007).

His last position was at id Software where he developed foundation gameplay mechanics and interactions for DOOM (2016) that were also used in Wolfenstein: The Old Blood, Quake: Champions, and DOOM: VFR. He spent a decade at id Software before passing away at the of 51 in May 2019. His last work is part of DOOM Eternal (2020), a game that is dedicated to him.

Last updated: Apr 13, 2020

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