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Design | ||||
Beam Breakers (2002) | (Game Concept) | |||
Programming/Engineering | ||||
Champions of Anteria (2016) | (General Programmer) | |||
Boulder Dash-XL (2011) | (Programming) | |||
Boulder Dash Rocks! (2009) | (Programming) | |||
Secret Files: Tunguska (2008) | (Lead Programmer) | |||
Beam Breakers (2002) | (Main Programming) | |||
K. Hawk: Survival Instinct (2002) | (Additional Programming) | |||
Extreme Assault (1997) | (Programming) | |||
Incubation: Battle Isle Phase Vier (Limitierte Exc... (1997) | (Tools) | |||
Incubation: Time is Running Out (1997) | (Libraries / Utilities / Tools) | |||
The Settlers II: Gold Edition (1997) | (Additional Programming) | |||
The Settlers II: Veni, Vidi, Vici (1996) | (Additional Programming) | |||
Albion (1995) | (Combat Screen Effects) | |||
Battle Isle 2220: Shadow of the Emperor (1995) | (3D Programming) | |||
Atomino (1991) | (Code) | |||
Art/Graphics | ||||
Battle Isle 2200 (1994) | (Vector Graphics) | |||
Battle Isle 2: Scenery CD - Titan's Legacy (1994) | (Vector Graphics) | |||
Quality Assurance | ||||
Söldner-X: Himmelsstürmer (Limited Edition) (2007) | (Game Testing) | |||
K. Hawk: Survival Instinct (2002) | (Testers) | |||
Thanks | ||||
Rainbow Moon (2012) | (Special Thanks) | |||
Söldner-X: Himmelsstürmer (Limited Edition) (2007) | (Special Thanks) | |||
The Settlers II: Gold Edition (1997) | (Thanks to) | |||
There is no biography on file for this developer.
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