Warren Davis
Game Credits
Production | ||||
Lunar Explorer (2006) | (Project Manager) | |||
Design | ||||
Black Penguin (2001) | (Thanks to the inventors of Q*Bert for giving the author the inspiration for this game) | |||
Revolution X (1994) | (Design) | |||
Q*bert (1982) | (Designed by) | |||
Programming/Engineering | ||||
Spyro: Enter the Dragonfly (2002) | (Project Coordinator/Senior Engineer) | |||
Disney's Activity Centre: Tarzan (1999) | (Title Engineers) | |||
Disney's Animated Storybook: Mulan (1998) | (Title Engineers) | |||
Cruis'n World (1996) | (Art Tools) | |||
NHL Open Ice: 2 On 2 Challenge (1995) | (Software Support) | |||
WWF WrestleMania (1995) | (Artwork Tools) | |||
Cruis'n USA (1994) | (Art Tools) | |||
Revolution X (1994) | (Design and Software) | |||
Terminator 2: Judgment Day (1991) | (Program) | |||
Joust 2: Survival Of The Fittest (1986) | (Programmed by) | |||
Q*bert (1982) | (Programmed by) | |||
Thanks | ||||
Q*bert (2000) | (Very Special Thanks) | |||
NBA Hangtime (1996) | (Special Thanks) | |||
Mortal Kombat 3 (1995) | (Many Thanks Go to) | |||
NBA Jam Tournament Edition (1994) | (Special Thanks) | |||
Mortal Kombat II (1993) | (Special Thanks to) | |||
NBA Jam (1993) | (Special Thanks) | |||
Mortal Kombat (1992) | (Special Thanks to) | |||
Q*bert 3 (1992) | (Hats off to the original Q*Bert Arcade Design Team) | |||
Q*bert (1982) | (Special Thanks) | |||
Developer Biography
Warren Davis was hired by D. Gottlieb & Co. in Chicago in 1982, where he designed and programmed the original Q*bert arcade game. He followed up that success with a laserdisc game titled Us vs. Them, which blended arcade action with live action filmed story scenes.
At Williams Entertainment Inc., he programmed Joust 2 and later developed the video digitization system which allowed video footage of live actors to be integrated into a game. This was used on all of Williams/Midway's arcade games of the late 1980's and 1990's (including Narc, High Impact Football, Mortal Kombat, NBA Jam, and Terminator 2 among others). He was a co-designer and programmer of the Terminator 2 arcade game, as well as Revolution X featuring Aerosmith.
In 1996, Warren moved to California and worked for Disney Interactive and later Disney Imagineering, in their VR Studio. He was the project leader for the PS2 / Game Cube console game, Spyro: Enter the Dragonfly, and worked on a prototype for an unreleased console game before joining VirtueArts, Inc. in 2004.
Last updated: Aug 21, 2009