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Programming/Engineering | ||||
Dying Light: Enhanced Edition - The Following (2016) | (Technology Producer) | |||
School Bus Fun (2014) | (Programming) | |||
Dead Island: Riptide (2013) | (Engine Programming) | |||
3D Game Collection (2012) | (Programmers) | |||
Call of Juarez: The Cartel (2011) | (Build Process Management Lead) | |||
Dead Island (2011) | (Engine Programming) | |||
nail'd (2010) | (Additional Engine Programming) | |||
Call of Juarez: Bound in Blood (2009) | (Engine Programming) | |||
Globey: On the Roll! (2008) | (Supporting Programmers) | |||
Hot Pinball (2007) | (Programming) | |||
Pinball: Fussball Edition 2006 (2006) | (Programming) | |||
Puerto Rico (2005) | (Programming) | |||
Ultimate Pinball Challenge (2005) | (Programming) | |||
Technology | ||||
Dead Island: Definitive Edition (2016) | (Technology) | |||
Dying Light (2015) | (Technology Producer) | |||
Call of Juarez: Gunslinger (2013) | (Build Management) | |||
There is no biography on file for this developer.
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
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