James Brown

Moby ID: 3367

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James Brown grew up loving interactive fiction, and spent far too much of his childhood in creating online fictional text-based environments.

After many years in the Quake 'mod-scene', James specializes in Open Source development and the preservation of gaming heritage; He currently spends most of his time negotiating with games studios for official assistance with ScummVM, a well known interpreter for classic 2D adventure games, while still championing the further development of the now open-source Quake 1 thru 3 engines.

Credits

Beneath a Steel Sky (2008, Windows) Project Leader
Broken Sword: The Sleeping Dragon (2003, Windows) Special thanks

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