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Simon O'Connor's game programming career began in 1993 on the Amiga, although he was heavily involved with the 'demo scene' prior to this.
After 4 years in the business programming sector, he then moved back into games programming in 1997 when he joined EuroPress.
A year later, in 1998, Simon joined Creative Asylum Limited in the United Kingdom as their Lead Engine Programmer, a position held until the company closed in 2003.
Last updated: Oct 29, 2007