|Coaster Combat (2017)||(Design)|
|Landfall (2017)||(Game Design)|
|Halo: Spartan Strike (2015)||(Game and Level Design)|
|Base Busters (2014)||(Design)|
|Divinity II: Developer's Cut (2012)||(Additional Design)|
|Divinity II: Flames of Vengeance (2010)||(Additional Design)|
|Divinity II: The Dragon Knight Saga (2010)||(Additional Design)|
|Divinity II: Ego Draconis (2009)||(Additional Design)|
|Omelette Quest (2009)||(Concept)|
|Assault on Planet Equidon (2008)||(concept)|
|Freerunning Extreme (2007)||(Design)|
|Omelette Quest (2009)||(Programming)|
|Audio Joust (2007)||(The Blind Seers)|
|Omelette Quest (2009)||(Sound Effects)|
|Chime (2010)||(The Fabulous Beta Boys)|
|Petlab (2018)||(Development Support)|
|Halo: Spartan Assault (2014)||(Development Support)|
|Gatling Gears (2011)||(Special Thanks to)|
|Freerunning Extreme (2007)||(HKU Team)|
Paul van Eekelen started modding games at the age of fifteen. He created mods for Age of Empires II and Worms World Party, but spend most time creating a six level single player campaign for Star Wars: Jedi Knight - Dark Forces II and its expansion pack
During this time Paul enrolled in the Utrecht School of Arts. Here he studied Game Design and Development. For four years Paul worked on various school projects, producing small games. Paul often took the role of designer or programmer.
During his internship he was part of the design team at Larian Studios working on the RPG game Divinity II: Ego Draconis. Paul graduated as a European Media Master of Arts in Game Design in September 2009.
Since graduation Paul has been working at Vanguard Games on unannounced projects as a game designer.
Last updated: Jan 23, 2014