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Paul van Eekelen

Game Credits

Design

Coaster Combat (2020)   (Game Design)
Eormor: Shattered Lands (2019)   (Design)
National Geographic: Explore VR (2019)   (Experience Design)
Time Stall (2019)   (Game Design)
Picture Party VR (2018)   (Design)
Coaster Combat (2017)   (Design)
Landfall (2017)   (Game Design)
Halo: Spartan Strike (2015)   (Game and Level Design)
Base Busters (2014)   (Design)
Divinity II: Developer's Cut (2012)   (Additional Design)
Divinity II: Flames of Vengeance (2010)   (Additional Design)
Divinity II: The Dragon Knight Saga (2010)   (Additional Design)
Divinity II: Ego Draconis (2009)   (Additional Design)
Omelette Quest (2009)   (Concept)
Assault on Planet Equidon (2008)   (concept)
Freerunning Extreme (2007)   (Design)
 

Programming/Engineering

Eormor: Shattered Lands (2019)   (Programming)
Omelette Quest (2009)   (Programming)
Audio Joust (2007)   (The Blind Seers)
Reqjec (2006)   (Programming)
 

Art/Graphics

Eormor: Shattered Lands (2019)   (Graphics)
 

Audio

Omelette Quest (2009)   (Sound Effects)
 

Quality Assurance

Chime (2010)   (The Fabulous Beta Boys)
 

Support

Petlab (2018)   (Development Support)
Halo: Spartan Assault (2014)   (Development Support)
 

Thanks

Gatling Gears (2011)   (Special Thanks to)
 

Other

Freerunning Extreme (2007)   (HKU Team)
 


Developer Biography

Paul van Eekelen is a game developer that started out creating mods as a teenager, most notably for Star Wars: Jedi Knight - Dark Forces II and its expansion pack . Paul graduated as a European Media Master of Arts in Game Design in September 2009. Now he makes games for a living. Paul has worked as a designer for Larian Studios, Vanguard Games and Force Field. He has also released games independently.

Last updated: Jun 09, 2021


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