Nicholas Newhard
Also Known As
- Nick Newhard
Game Credits
Design | ||||
Blood: Fresh Supply (2019) | (Game Designer) | |||
Azada: Ancient Magic (2008) | (Additional puzzles) | |||
Arkadian Warriors (2007) | (Original Concept by Sierra Online Seattle) | |||
Carcassonne (2007) | (Director of Design) | |||
Star Wars: Galaxies - An Empire Divided (2003) | (Additional Game Design) | |||
Gruntz (1999) | (Game Design) | |||
Shadow Madness (1999) | (Design/Scripting) | |||
Spec Ops: Rangers Lead the Way (1998) | (Additional Design) | |||
Blood (1997) | (Game Designer) | |||
Blood: Plasma Pak (1997) | (Game Designer) | |||
Programming/Engineering | ||||
Blood: Fresh Supply (2019) | (Lead Programmer) | |||
Thinkin' Things Collection 1: Toony the Loon... (2012) | (Engineering) | |||
Bookworm Deluxe (2002) | (Programming) | |||
Microsoft Flight Simulator 2000 (1999) | (Development) | |||
Blood (1997) | (Additional Tools) | |||
Blood: Plasma Pak (1997) | (Programmers) | |||
Dark Sun: Shattered Lands (1993) | (Additional Programming) | |||
Thinkin' Things Collection 1 (1993) | (Programming) | |||
Buck Rogers: Countdown to Doomsday (1990) | (Installation Tool) | |||
Renegade Legion: Interceptor (1990) | (Additional Programming) | |||
Thanks | ||||
Among the Sleep (2014) | (Our Lovely Backers) | |||
PopCap Arcade Vol 1 (2007) | (Special Thanks) | |||
PopCap Hits! Vol 1 (2007) | (Special Thanks) | |||
Heavy Weapon Deluxe (2005) | (Special Thanks) | |||
AstroPop Deluxe (2004) | (Special Thanks To) | |||
Bejeweled 2: Deluxe (2004) | (Special Thanks to) | |||
Insaniquarium! Deluxe (2004) | (Special Thanks to) | |||
Pixelus Deluxe (2004) | (Special Thanks) | |||
Zuma Deluxe (2003) | (Special Thanks To) | |||
Blood II: The Chosen (1998) | (Special Thanks To) | |||
Other | ||||
Bookworm Deluxe (2002) | (Developed by) | |||
Microsoft Flight Simulator 2000: Professional Edition (1999) | (Development) | |||
Developer Biography
Nick Newhard began his game development career programming DOS games and tools for Strategic Simulations Inc. back in 1989. His career has led him through a variety of projects across a broad spectrum of genres including a CRPG, first-person shooter, puzzle/strategy, MMORPGs, and casual games.
His favorite projects (so far) are Blood, Bookworm Deluxe, Azada: Ancient Magic, and Star Wars Galaxies.
As of 2020, Nick is a Principal Game Designer at AuthorDigital and leading their technical design team.
Last updated: Aug 13, 2021
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Related Sites
- LinkedIn -- professional profile