|Titan Quest: Anniversary Edition - Ragnarök (2017)||(Executive Producer)|
|Titan Quest (2006)||(Executive Producer)|
|Age of Empires II: The Conquerors (2000)||(Executive Production)|
|Titan Quest: Anniversary Edition - Ragnarök (2017)||(Creative Director)|
|Warhammer 40,000: Dawn of War - Soulstorm (2008)||(Creative Director)|
|Titan Quest: Immortal Throne (2007)||(Creative Director, Executive Producer)|
|Titan Quest (2006)||(Lead Designer)|
|Age of Empires (1997)|
|Age of Empires II: The Conquerors (2000)||(PR)|
|Age of Empires: The Rise of Rome (1998)||(Production)|
|Age of Mythology (2002)||(Special Thanks To (friends and families))|
Brian Sullivan is one of the most successful game designers ever, having co-created the Age of Empires series of computer games. These games are a huge commercial and critical success, selling over 12 million copies worldwide and winning almost every award possible.
As a founding partner of Ensemble Studios, the developer of the Age series, Brian helped build the company into the premier game development powerhouse it is today. Among his many roles while at Ensemble, Brian was the co-designer and project manager on Age of Empires, and executive producer of the other games in the series.
In 1998, Brian won the 1998 Computer Game Developers Association (GDC) Spotlight Award for Achievement in Game Design for his work on Age of Empires.
In October 2000, Brian co-founded the company Iron Lore Entertainment and in 2003 he holds the positions of President and Lead Designer.
Previous to his work in the game industry, Brian managed the successful design and development of many multi-million dollar software systems for organizations including Harvard, MIT, Fidelity Investments, EDS, the New York Department of Economic Development and the Massachusetts Department of Environmental Protection.
Last updated: Oct 26, 2003