Related Sites
- Ludus Novus -- personal website
- Gregory Weir Interview | Whose Fault Is That: Interviews -- A 2009 interview about some of his games.
🎮 Check out The Top 10 Consoles owned by MobyGames community!
Production | ||||
Today I Die (2009) | (Critical feedback from) | |||
Design | ||||
Bars of Black and White (2009) | (Created by) | |||
Exploit (2009) | (Developed by) | |||
How to Raise a Dragon (2009) | (Created by) | |||
Silent Conversation (2009) | (Game created by) | |||
The Majesty of Colors (2008) | (Developed by) | |||
Necropolis (2008) | (Game by) | |||
Quality Assurance | ||||
A House in California (2010) | (Thanks to alpha testers) | |||
Thanks | ||||
The Infinite Ocean (2010) | (Special thanks to) | |||
Don't Look Back (2009) | (Special Thanks) | |||
Gregory Weir is an American independent developer known for making short, artistic flash games. He also produces an irregular podcast about game design and has written for GameSetWatch.
Last updated: Feb 21, 2011
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