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atari missile command

Darren Melbourne

Game Credits


Top Trumps: Doctor Who (2008)   (Business Development Director)
Barbie Explorer (2002)   (VP of Business Development)
Butt-Ugly Martians: B.K.M. Battles (2002)   (VP of Business Development)
Monopoly Party (2002)   (VP of Business Development)
Super Bubble Pop (2002)   (VP Business Development)
Rayman 2 (2001)   (Development Director)


Jim Henson's Bear in the Big Blue House (2002)   (Development Director)
Salt Lake 2002 (2002)   (Studio General Manager)
Worms Blast (2002)   (Studio Manager)
Mercedes-Benz Truck Racing (2000)   (Producer)
X-Tension (2000)   (Development Director)
X: Beyond the Frontier (1999)   (Development Director)
The Addams Family: Pugsley's Scavenger Hunt (1992)   (Produced by)


Super Fruitfall (2007)   (Super Fruitfall Designed by)
Cultures (2000)   (Development Director)
Mercedes-Benz Truck Racing (2000)   (Track Research)
Micro Machines 1 and 2: Twin Turbo (2000)   (Dev. Director)
Tiny Troops (1997)   (Concept)
Porky Pig's Haunted Holiday (1995)   (Game Design)
Alien Olympics (1994)   (Designed by)
The Addams Family: Pugsley's Scavenger Hunt (1992)   (Directed by)
Frankenstein (1992)   (Designed by)
Battle-Field (1988)   (Ideas)

Creative Services

Tiny Troops (1997)   (Manual)


Cultures: Die Saga (2003)   (Thanks Also to)
Yager (2003)   (Yager Development send their thanks to:)
Fila Decathlon (2002)   (Thanks to)
Cultures (2000)   (Thanks Also to...)


Puzzler World 2013 (2012)   (SVP Licensing)
Puzzler Mind Gym 3D (2011)   (SVP Licensing)
Scrabble: 2003 Edition (2003)   (V.P. of Business Development)

Developer Biography

Darren Melbourne started in the games industry in 1984, working on a contract basis with companies such as Firebird and Anco. In 1987 in conjunction with Mark Greenshields and Ned Langman he set up a small development company called Paranoid Software that created games such as Hades Nebula and Blazer for the C64, Spectrum, Amstrad and Atari ST. All Paranoid games were published by Nexus.

During 1988 he became the first employee of the newly formed SCi and was it's acting head of development. During his time there he worked on titles such as Shinobi, Ninja Warriors and Gemini Wing. Towards the end of that year he produced Speedball on the C64 with a small development company called Pantheon Software.

Darren Melbourne has been in the games industry continuously since 1984 and has worked on literally dozens of titles in the role of Producer or Game Designer. A cross section of these titles follows: Populous: Gameboy & NES, Porky Pigs Haunted Holiday SNES, Super Kick Off: Gameboy, NES, SNES, Sensible Soccer: Gameboy, The Lion King: Gameboy & NES, Kick Off 3: Game Gear, Megadrive, PC, Player Manager: SNES, PC, Splitz: Gameboy, Casper the Friendly Ghost: Gameboy Colour, Addams Family: Gameboy & NES, ToCA & Colin McRae: Gameboy colour, Mia Hamm & Michael Owens Soccer: N64, Micro Machines 1 & 2 Twin Turbo: Gameboy Colour, Micro Machines V3, Gameboy colour

In 1998 Darren Melbourne assumed the role of European Development Director for THQ overseeing all of their development in Europe. He left THQ with it's UK Managing Director to assume a similar role at Ubisoft. Darren is still in the industry today - 05-09-02

Darren Melbourne also designed and produced Tiny Troops a resource and management game on the Amiga that was years ahead of it's time. Published by Vulcan Software in 1997 and written by Al Dukes, with Graphics by Paul McKee and Chris Edwards. Music and Sound effects by Jez Taylor.

Last updated: Sep 05, 2002

atari missile command