Chris Bateman
Moby ID: 35703
Biography edit · view history
Like Warren Spector and Sandy Peterson, Chris Bateman came to the computer games industry from the role-playing games industry, having been responsible for several cult RPGs including 'Avatar' and 'Outlands'.
In June 1996, he began working for Perfect Entertainment where he was involved in the secondary design and implementation of Discworld II and in the supervision of various PC conversions of popular games. His major achievement at Perfect was the design, script and secondary support of Discworld Noir, the acclaimed adventure game which was Perfect Entertainment's final product. His script for that game is the largest game script ever produced by a single writer.
After working on various projects that never came to term for Tantalus, Teeny Weeny Games and Fox Interactive, Chris decided that the time was ripe for a company that merged knowledge of game design techniques with experience of narrative structure and design.
In September 1999 he founded International Hobo Ltd, a games design and script consultancy which provides professional services to the games industry. The company has provided game scripts, designs and design consultation to a dozen different companies and has grown to become the largest design and script consultancy in the world. He is the Managing Director of the company, and holds a Masters degree in Artificial Intelligence/Cognitive Science. He has two published novels, is a co-ordinator of the IGDA North West UK, and sits on the executive panel of the IGDA Game Writers special interest group.
After KULT: Heretic Kingdoms, Ghost Master, released in 2003, was International Hobo Ltd's flagship project.
Credited on 26 games
Displaying most recent · View all
Aliens: Dark Descent (2023, Windows) | International Hobo Ltd |
Park Beyond (2023, Windows) | Narrative Designers/Writers |
Tropico 6 (2019, Windows) | International Hobo Ltd |
Shadows: Awakening (2018, Windows) | Narrative Design and Dialogue |
The Persistence (2018, PlayStation 4) | Writing |
Vikings: Wolves of Midgard (2017, Windows) | Design, Narrative Design and Script |
Luxuria Superbia (2013, Android) | Thanks for Playtesting |
Bientôt l'été (2012, Windows) | Feedback |
Air Conflicts: Secret Wars (2011, PlayStation 3) | Team Leaders |
MotorStorm: Apocalypse (2011, PlayStation 3) | Team Leader |
Air Conflicts: Aces of World War II (2009, PSP) | Internationa Hobo Team |
North American Hunting Extravaganza (2008, Wii) | Game Design |
Jakers! Let's Explore (2008, Windows) | Game Design |
Power Boat GT (2007, Windows) | International Hobo Design |
Attack on Pearl Harbor (2007, Windows) | International Hobo Team |
Air Conflicts: Air Battles of World War II (2006, Windows) | International Hobo Team: Team Leader |
Bratz Rock Angelz (2005, PlayStation 2) | Narrative Design & Script |
Heretic Kingdoms: The Inquisition (2004, Windows) | Game Design & Script - Team Leader |
The Fairly OddParents!: Shadow Showdown (2004, GameCube) | Script Writers |
Cubix: Robots for Everyone - Showdown (2003, GameCube) | Script |
[ full credits ]
Frequent Collaborators
People- 12 games with Neil Bundy
- 10 games with Richard Boon
- 10 games with Péter Nagy
- 6 games with Michal Macák
- 6 games with Peter Sviantek
- 5 games with Ján Turán
- 4 games with Natalie Griffith
- 4 games with Sean Kolton
- 4 games with Peter Adamčík
- 4 games with Šimon Mészáros
Companies
- 11 games with Valve Corporation
- 9 games with International Hobo Ltd
- 5 games with Epic Games, Inc.
- 4 games with 3D People s.r.o.
- 4 games with Games Farm, s.r.o.
- 4 games with Unity Technologies ApS
- 4 games with 3DO Company, The
- 3 games with Arcade Moon
- 3 games with Kasedo Games Limited
- 3 games with Blitz Games Ltd
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