Marc Kirkland
Moby ID: 358952
Biography edit · view history
After graduating with a BA in Fine Art, Marc was determined to prove that it was useful for more than just framing. Four years later, taking a full load of programming classes, Marc was still unsure how to prove this. Eventually stumbling into a course in computer animation, Marc abandoned any pretense of becoming a graphics programmer and returned to the art side. After working on flight simulators (the closest he could get to games) for three years, Marc worked up a portfolio and applied at development studio Volition. He is currently an environmental artist at the company.
Credited on 7 games
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Saints Row (2022, Windows) | VFX Lead |
Agents of Mayhem (2017, Windows) | VFX Artists |
Saints Row: Gat Out of Hell (2015, Windows) | Core Technology Group |
Saints Row IV (2013, Windows) | Visual Effects Artist |
Saints Row: The Third (2011, Windows) | World Building Artists |
Saints Row 2 (2009, Windows) | Environment Art Coordinators |
Saints Row (2006, Xbox 360) | Streamline Coordination |
[ full credits ]
Frequent Collaborators
People- 7 games with Frank Marquart
- 7 games with Lorcan Murphy
- 7 games with Randy Oberlerchner
- 7 games with Greg Moudy
- 7 games with Ryan Spencer
- 7 games with Shawn Lindberg
- 7 games with Sean Rose
- 7 games with Stephen Quirk
- 7 games with Devin Barkley
- 7 games with Peter Hartmann
Companies
- 7 games with Deep Silver Volition, LLC
- 6 games with Havok
- 6 games with Plaion GmbH (Austria)
- 6 games with Valve Corporation
- 5 games with Plastic Wax Pty Ltd
- 5 games with Epic Games Tools LLC
- 5 games with Deep Silver
- 4 games with Associated Production Music, LLC
- 3 games with THQ Inc.
- 3 games with VoiceWorks Productions Inc.
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