Mike Gonzales
Also Known As
- Mike Gonzalez
Game Credits
Design | ||||
Smuggler's Run 2: Hostile Territory (2002) | (Mission Designers) | |||
Test Drive: Off-Road - Wide Open (2001) | (Level Design) | |||
Legacy of Kain: Soul Reaver (1999) | (Design & Mesh) | |||
Art/Graphics | ||||
San Francisco Rush 2049: Special Edition (2003) | (2D Artist) | |||
Spy Hunter 2 (2003) | (Lead Level Design / 3D Artist) | |||
Test Drive: Off-Road - Wide Open (2001) | (3D Artists) | |||
Legacy of Kain: Soul Reaver (1999) | (Mesh & Layout) | |||
San Francisco Rush 2049 (1999) | (2D Artist) | |||
Might and Magic VI: The Mandate of Heaven (1998) | (Artists at 3DO) | |||
Mission: Impossible (1998) | (3D Artists (uncredited)) | |||
X-Perts (1996) | (Background Artists) | |||
Thanks | ||||
Midnight Club 3: DUB Edition Remix (2006) | (Special Thanks To) | |||
Midnight Club 3: DUB Edition (2005) | (Special Thanks To) | |||
Mission: Impossible (1998) | (Also thanks to) | |||
Other | ||||
Marc Ecko's Getting Up: Contents Under Pressure (2006) | (Erelevant - Pre-Production) | |||
Developer Biography
Mike Gonzales owns Gonzilla, Inc. in Carlsbad, California, which he started in 2004. He works on 2D & 3D motion graphics, game design and production.
His previous work record:
- 2000 - 2004: Rockstar San Diego (Senior 3D Artist, Game & Level Designer)
- 1999 - 2000: Midway / Atari Games (3D Artist & Game Designer)
- 1997 - 1999: Crystal Dynamics (3D Artist)
- 1997: The 3DO Company (3D Artist/Animator)
- 1996 - 1997: Ocean of America (3D Artist)
- 1995 - 1996: Abalone Entertainment Software (3D Artist)
Mike received his education at San Diego State University in California.
Last updated: Jan 23, 2011
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Related Sites
- Mike Gonzales - LinkedIn -- his professional profile on the LinkedIn website