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David Casso

Also Known As

  • Dave Casso

Game Credits


Septerra Core: Legacy of the Creator (1999)   (Terrabuilder - Level Construction)

Quality Assurance

Mortal Kombat: Unchained (2006)   (Product Analysts)
MLB Slugfest Loaded (2004)   (Product Testing Analysts)
Mortal Kombat: Deception (2004)   (Product Analysts)
NBA Ballers (2004)   (QA Product Analysts)
Psi-Ops: The Mindgate Conspiracy (2004)   (Lead QA Analyst)
MLB SlugFest 20-04 (2003)   (Quality Assurance Analysts)
Mortal Kombat: Deadly Alliance (2002)   (Lead Product Analysts)
NFL Blitz 20-03 (2002)   (Blitz Testing)
RedCard 20-03 (2002)   (Quality Assurance)
Blue's Clues: Blue's Big Musical (2001)   (Testing)
Scooby-Doo!: Phantom of the Knight (2001)   (Product Testers)
Army Men: Air Tactics (2000)   (Testers)
Disney Activity Center: Disney's 102 Dalmatians (2000)   (Product Testers)
Scooby-Doo!: Classic Creep Capers (2000)   (Testing)
Scooby-Doo!: Show Down in Ghost Town (2000)   (Product Testers)
Army Men II (1999)   (Testers)
Might and Magic VII: For Blood and Honor (1999)   (Quality Assurance)
Tiny Toon Adventures: Toonenstein - Dare to Scare! (1999)   (Product Testing)
Might and Magic VI: The Mandate of Heaven (1998)   (Testing at 3DO)
Uprising 2: Lead and Destroy (1998)   (Play Testers)
Death Drome (1997)   (Functionality Testers)
The Divide: Enemies Within (1997)   (Quality Assurance and Technical Services)
Are You Afraid of the Dark? The Tale of Orpheo... (1995)   (Quality Assurance)
Nickelodeon: Aaahh!!! Real Monsters (1995)   (Testers for Viacom New Media)
Phantom 2040 (1995)   (Additional Testers)
Star Trek: Deep Space Nine - Harbinger (1995)   (Testing Team)
Zoop (1995)   (Testing Team)
MTV's Beavis and Butt-Head (1994)   (VNM Quality Assurance)
MTV's Beavis and Butt-Head (1994)   (VNM Quality Assurance)
Nickelodeon GUTS (1994)   (Quality Assurance Team)


RedCard 20-03 (2002)   (Production Support)
Zoop (1995)   (Development Support)

Developer Biography

I started in the video game industry in 1994 at Viacom New Media based in the Chicago suburbs. There I worked in QA, testing games for SNES, Sega Genesis, PC, MAC, and eventually PS1 and Saturn. Some of the crappy titles I worked on at Viacom include: Beavis & Butthead SNES, Beavis & Butthead Genesis, Guts, Phantom 2040, Zoop, Are You Afraid of the Dark, Star Trek: Deep Space Nine, and several others. During the final days of Viacom New Media I did level design work on Septerra Core, which was eventually developed by Valkyrie Studios.

After Viacom closed in 1996 I headed out west to work for 3DO studios. There I continued testing mainly PC titles such as, Might and Magic 6, Might and Magic 7, and Uprising.

I left 3DO in 1998 and returned to the Chicagoland area and worked for the now defunct Terraglyph for a little over a year. There I tested Clue Jr Detective for PC, Blues Clues for PS1, and Toonenstein for PS1.

After Terraglyph closed its doors I went to Incredible Technologies and worked on the Golden Tee Golf arcade game.

I left Incredible technologies after nine months or so and came to Midway in the fall of 2001. I've been year for about 2 and half years now and have tested the following titles: Blitz 2002, RedCard, Mortal Kombat: DA, Slugfest, Blitz 2003, Blitz Pro, NBA Ballers, and Psi-Ops: The Mindgate Conspiracy.

That's it for now.

Last updated: Jun 10, 2004

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