|Halo: The Master Chief Collection (2019)||(Senior Systems Engineer)|
|Nike+ Kinect Training (2012)||(Senior Engineers)|
|Crackdown 2 (2010)||(Senior Engineers)|
|Fable II (2008)||(Programming)|
|Too Human (2008)||(Sr. Programmer)|
|Disney's Herbie: Rescue Rally (2007)||(Additional Programming)|
|Nicktoons Unite! (2006)||(Programming Team)|
|Serious Sam: Next Encounter (2004)||(Programmer)|
|Tin Toy Adventure in the House of Fun (2003)||(Tools Programmer)|
|Midway's Greatest Arcade Hits (2001)||(Programmer)|
|SimCoaster (2001)||(Lead Programmer)|
|ATV: Quad Power Racing (2000)||(Lead Programmers)|
|Superbike 2000 (2000)||(Lead Programmers)|
|Populous: The Beginning (1999)||(Lead Programmer)|
|Delta Force: Black Hawk Down (2005)||(Additional QA)|
|Kinect Sports: Rivals (2014)||(Ruffian Games)|
|Saban's Power Rangers: Time Force (2001)||(Thanks to)|
Leigh Bird started in games in 1997, starting at Climax, and in 2007 moving onto working with Xen. He advanced quickly from Junior Programmer on Diablo to becoming a Lead Programmer on Populous: The Beginning, both for the PlayStation.
He continued as Lead for Superbike, Quadbikes ATV and Theme Park Inc. Lead Programming tasks involved such things as scheduling, organisation and delegation, programming in various languages for different platforms, bug-fixer extraordinaire, and database work.
After being Technical Lead on Sudeki, he has been a Senior Programmer on 2 DS titles for Climax and after working with Xen, 3 high profile Xbox 360 titles. He is currently with Ruffian Games as a Lead Engineer.
Last updated: Feb 28, 2009