Related Sites
- Google+ --
- Twitter --
- Jare's Homepage -- Personal website with a portfolio, resume, articles and a blog
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Production | ||||
Praetorians (2003) | (Project Director) | |||
Design | ||||
Commandos: Beyond the Call of Duty (1999) | (Software Design) | |||
Commandos: Behind Enemy Lines (1998) | (Software Design) | |||
Speed Haste (1995) | (Game Design) | |||
Programming/Engineering | ||||
Prototype (2009) | (Programmers) | |||
Commandos 2: Men of Courage (2001) | (Lead Graphics Technology Programmer) | |||
Commandos: Beyond the Call of Duty (1999) | (Lead Programming (Technology & Consoles)) | |||
Speed Haste (1995) | (Programming) | |||
Star Dust (1987) | (Programming (Programa)) | |||
Art/Graphics | ||||
Star Dust (1987) | (Graficos (Graphics)) | |||
Technology | ||||
Crash: Mind over Mutant (2008) | (Advanced Technology Group) | |||
Thanks | ||||
Commandos 3: Destination Berlin (2003) | (and thanks goes to) | |||
Other | ||||
Imperial Glory (2005) | (Con la colaboracion de) | |||
Javier Arévalo Baeza, was born in Spain in the year 1970. At 16 he and his brother developed the games Star Dust for Topo Soft and < moby game="Bronx">Bronx for Animagic three years later. His interests about demoscene led him to be one of the founders of Iguana, an important demo company in Spain. After working at Noriaworks Entertainment he worked for Pyro Studios, being one of the developers of the Commando saga. At 2015 he begins to teach at an Universitary center at Madrid.
Last updated: Aug 27, 2015
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