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Yu Suzuki

Game Credits

Business

Virtua Cop 2 (1995)   (Supervisor)
Virtua Cop (1994)   (Supervisor)
Virtua Fighter 2 (1994)   (Supervisor)
 

Production

SEGA AGES 2500 Vol.10: After Burner II (2004)   (Executive Supervisor)
SEGA AGES 2500 Vol.4: Space Harrier (2003)   (Executive Supervisor)
Virtua Cop: Elite Edition (2002)   (Producer)
Shenmue II (2001)   (Produced By)
F355 Challenge: Passione Rossa (1999)   (Producer)
Shenmue (1999)   (Produced by)
Fighters Megamix (1996)   (Producer)
Sonic the Fighters (1996)   (Producer)
Virtua Fighter Kids (1996)   (Producer)
Fighting Vipers (1995)   (Producer)
Virtua Cop 2 (1995)   (Producer)
Virtua Fighter Remix (1995)   (Producer)
Virtua Cop (1994)   (Supervisor)
Virtua Fighter 2 (1994)   (Producer)
Virtua Fighter (1993)   (Producer)
 

Design

Sonic & SEGA All-Stars Racing (2010)   (Creative Officer)
Shenmue II (2001)   (Directed By)
Virtua Fighter 4 (2001)   (Executive Director)
Shenmue (1999)   (Directed by)
Virtua Racing (1992)   (Director)
 

Programming/Engineering

Virtua Racing (1992)   (Chief Programmer)
OutRun (1986)   (Best Outrunners)
 

Writers

Shenmue II (2001)   (Story by)
Shenmue (1999)   (Story By)
 

Support

SEGA AGES 2500 Vol.13: OutRun (2004)   (Executive Supervisor)
SEGA AGES 2500 Vol.8: V.R. Virtua Racing -FlatOut- (2004)   (Executive Supervisor)
 

Thanks

Sonic & SEGA All-Stars Racing (2010)   (SEGA Special Thanks)
Devastation (2003)   (Special Thanks To)
Eighteen Wheeler: American Pro Trucker (2000)   (Special Thanks)
D-2 (1999)   (Special Thanks)
Daytona USA (1994)   (Special Thanks)
Virtua Fighter (1993)   (Special Thanks)
Rent A Hero (1991)   (Special Thanks)
Sword of Vermilion (1989)   (Special Thanks)
Space Harrier (1985)   (Special Thanks)
 

Other

Virtua Cop (1994)   (Supervisor)
 


Developer Biography

Yu Suzuki ((鈴木 裕), born June 10, 1958, is a Japanese game designer from Kamaishi, Iwate Prefecture. He joined Sega in 1983 as a programmer and producer, and two years later created Hang-On, the first arcade racing game to feature a fully interactive cabinet, with the player sitting on and controlling a replica motorcycle.

Suzuki has always tried to push the limits of arcade hardware, and was the first to develop a title using the cutting-edge Model 1 arcade board. With the Model 1, Suzuki began his first foray into the world of polygons, and the result was Virtua Racing (1992). This F1 racing simulator was completely rendered in 3D, and allowed players to experience the action from four different camera angles.

Suzuki's next Model 1 game was Virtua Fighter (1993), the first 3D fighting game. The game's impact was such that it is housed in the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation.

In 2000, Yu Suzuki released Shenmue, his first title for a home console, where he attempted to merge adventure-style gameplay with fighting mechanics and open-world exploration, a system he dubbed "FREE" (Full Reactive Eyes Entertainment).

Last updated: Sep 19, 2012