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Yu Suzuki

Also Known As

  • 鈴木 裕

Game Credits


Virtua Cop 2 (1995)   (Supervisor)
Virtua Cop (1994)   (Supervisor)
Virtua Fighter 2 (1994)   (Supervisor)


Shenmue III (2019)   (Directed & Produced by)
Shenmue I & II (2018)   (Directed & produced by)
Sega Ages 2500: Vol.10 - After Burner II (2004)   (Executive Supervisor)
Sega Ages 2500: Vol.4 - Space Harrier (2003)   (Executive Supervisor)
The King of Route 66 (2002)   (Executive Supervisor)
Shenmue II (2002)   (Executive Producer)
Virtua Cop: Elite Edition (2002)   (Producer)
Virtua Fighter 4: Evolution (2002)   (Executive Director)
Beach Spikers: Virtua Beach Volleyball (2001)   (Producer)
Virtua Fighter 4 (2001)   (Producer)
F355 Challenge: Passione Rossa (2000)   (Producer)
Shenmue (1999)   (Produced by)
Virtua Fighter 3tb (1998)   (Producer)
Digital Dance Mix: Namie Amuro (1997)   (Producer)
Fighters Megamix (1996)   (Producer)
Sonic Championship (1996)   (Producer)
Virtua Fighter 3 (1996)   (Producer)
Virtua Fighter: Kids (1996)   (Producer)
Fighting Vipers (1995)   (Producer)
Virtua Cop 2 (1995)   (Producer)
Virtua Fighter Remix (1995)   (Producer)
Virtua Cop (1994)   (Supervisor)
Virtua Fighter 2 (1994)   (Producer)
Virtua Fighter (1993)   (Producer)


Puyo Puyo Tetris 2 (2020)   (Game Designers)
Kingdom Hearts: Unchained χ (2016)   (Game Designers)
Sonic & SEGA All-Stars Racing (2010)   (Creative Officer)
Virtua Cop 3 (2003)   (Executive Director)
Shenmue II (2002)   (Directed By)
Virtua Fighter 4: Evolution (2002)   (Executive Director)
Virtua Fighter 4 (2001)   (Director)
F355 Challenge: Passione Rossa (2000)   (Director)
Shenmue (1999)   (Directed by)
Virtua Racing (1992)   (Director)
Rad Mobile (1991)   (Game Design by)
Hang-On (1985)   (Game Design)
Champion Boxing (1984)   (Game Design)


Virtua Racing (1992)   (Chief Programmer)
After Burner II (1987)   (Programmed by)
Champion Boxing (1984)   (Programmer)


Shenmue III (2019)   (Story by)
Shenmue I & II (2018)   (Story by)
Shenmue II (2002)   (Story by)
Shenmue (1999)   (Story By)


Sega Ages 2500: Vol.13 - OutRun (2004)   (Executive Supervisor)
Sega Ages 2500: Vol.8 - V.R. Virtua Racing: FlatOut (2004)   (Executive Supervisor)


Devil's Third (2015)   (Our Dependable Partners, who Made this Project Possible...)
République (2015)   (Special Thanks)
Crypt Worlds (2013)   (I Love)
Daytona USA (2011)   (Special Thanks)
Sonic & SEGA All-Stars Racing (2010)   (SEGA Special Thanks)
Sega Ages 2500: Vol.20 - Space Harrier 2: Space Ha... (2005)   (Special Thanks)
Devastation (2003)   (Special Thanks To)
Eighteen Wheeler: American Pro Trucker (2000)   (Special Thanks)
D-2 (1999)   (Special Thanks)
Behind... Enemy Lines (1997)   (Special Thanks to)
Sega Super GT (1996)   (Special Thanks)
Virtua Fighter: Kids (1996)   (Special Thanks)
Daytona USA (1994)   (Special Thanks)
Virtua Fighter (1993)   (Special Thanks)
Rent A Hero (1991)   (Special Thanks)
Sword of Vermilion (1989)   (Special Thanks)
Space Harrier (1985)   (Special Thanks)


Sega Race TV (2008)   (Untitled )
Virtua Cop (1994)   (Supervisor)
After Burner (1987)   (Staff)
OutRun (1986)   (Best Outrunners)
Space Harrier (1985)   (Staff)

Developer Biography

Yu Suzuki ((鈴木 裕), born June 10, 1958, is a Japanese game designer from Kamaishi, Iwate Prefecture. He joined Sega in 1983 as a programmer and producer, and two years later created Hang-On, the first arcade racing game to feature a fully interactive cabinet, with the player sitting on and controlling a replica motorcycle.

Suzuki has always tried to push the limits of arcade hardware, and was the first to develop a title using the cutting-edge Model 1 arcade board. With the Model 1, Suzuki began his first foray into the world of polygons, and the result was Virtua Racing (1992). This F1 racing simulator was completely rendered in 3D, and allowed players to experience the action from four different camera angles.

Suzuki's next Model 1 game was Virtua Fighter (1993), the first 3D fighting game. The game's impact was such that it is housed in the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation.

In 2000, Yu Suzuki released Shenmue, his first title for a home console, where he attempted to merge adventure-style gameplay with fighting mechanics and open-world exploration, a system he dubbed "FREE" (Full Reactive Eyes Entertainment).

He became a member of the Academy of Interactive Arts and Sciences' Hall of Fame in 2003.

Last updated: Nov 17, 2016

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