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Bryan Ford

Game Credits

Design

Inner Worlds (1996)   ("Spider House")
 

Programming/Engineering

Inner Worlds (1996)   (Head Programmer. Bryan is primarily responsible for the core graphics engine used in Inner Worlds (CLAWS) as well as the programming of the most important components of the system.)
PocoMan! (1996)   (Programming)
 

Quality Assurance

PocoMan! (1996)   (Testing)
 


Developer Biography

There is no biography on file for this developer.


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