John Michel's position with Red Storm was "Senior Artist: Level Design-Build."
Quoted from his Red Storm bio:
I've lived most of my life in NC, and I grew up mostly in Winston-Salem, pool-hopping and watching movies. I moved to Raleigh to go to educate myself in the ways of the polygon, and landed a contract job at Virtus Corp making template levels and objects for a couple of game editor programs for some very popular FPSs. After some hard work, persistence, and threats of bodily harm, I was offered a job at Red Storm to help prepare the world for the way of life that is Force 21.
Last updated: Feb 21, 2004