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Steffen Ruehl

Also Known As

  • Steffen Ruhl
  • Steffen Rühl

Game Credits


Bus Simulator 16 (2016)   (Producing)
Cityconomy: Service for your City (2015)   (Senior Creative Producer)
Rescue 2: Everyday Heroes (2015)   (Senior Creative Producer)
Construction Simulator 2015 (2014)   (Senior Creative Producer)
Wildlife Park 3 (2011)   (Assistant Production)
ArcaniA: Gothic 4 (2010)   (Creative Producer)
Giana Sisters DS (2009)   (Producer)
Virtual Villagers: A New Home (2009)   (Producer)
Battlefield 1942: Secret Weapons of WWII (2003)   (Product Manager)


TransRoad: USA (2017)   (Creative Producer)
Bullet Run (2012)   (Additional Game Design)


Gothic (2001)   (Additional Story Design)


Pirates: The Legend of Black Kat (2002)   (Product Manager (Germany))


Hinter Gittern Vol. II (2006)   (Product Manager)
Prime Time (2006)   (Product Management)
Alarm für Cobra 11: Vol. III (2005)   (Product Manager)
Balko (2005)   (Product Manager)
Höllische Nachbarn (2005)   (Product Manager)
Im Namen des Gesetzes (2005)   (Product Manager)
Ski Alpin 2006 (2005)   (Product Manager)
Freedom Fighters (2003)   (Product Manager)
Indiana Jones and the Emperor's Tomb (2003)   (Product Manager)
Battlefield 1942 (2002)   (Product Manager)
Global Operations (2002)   (Product Manager)
Pirates: The Legend of Black Kat (2002)   (Product Manager)
Star Wars: Galactic Battlegrounds - Clone Campaigns (2002)   (Product Management (Produktmanagement))


Black Prophecy (2011)   (External Consultants (historical order))


Giana Sisters DS (2009)   (Special Thanks)
Flugratten (2006)   (Special Thanks to)
Gothic II (2002)   (Very Special Thanks to our friends and former workmates)

Developer Biography

Steffen Ruehl is currently working as an industry consultant in game design / concept analysis, pitching support, marketing and producing.

From October 2006 until September 2007 Steffen Ruehl was Creative Director at dtp entertainment AG - Germany's second biggest independent publisher, located in Hamburg. From 2001-2006 he was a Product Manager at Electronic Arts in the EA Partners division in Cologne, Germany. Starting in 2003 he additionally worked as scout and business development manager for EA Partners.

In 2001 Steffen Ruehl was self employed with Full Feedback OHG integrating online business models into game design.

He started in the industry in 1999 at Piranha Bytes / Phenomedia as Lead of the story / scripting department for the role-playing game Gothic.

Last updated: Feb 27, 2008

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