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Mateusz Piaskiewicz

Also Known As

  • Matusz Piaskiewicz

Game Credits

Design

Call of Duty: Black Ops III (2015)   (Level Designers)
Call of Juarez: Bound in Blood (2009)   (Level Design & Implementation)
 

Art/Graphics

Dying Light: Enhanced Edition (2015)   (Additional Senior Level Artist)
Call of Juarez: Gunslinger (2013)   (Level Artists)
Dead Island: Riptide (2013)   (Additional Level Art)
Call of Juarez: The Cartel (2011)   (Additional 3D Art)
Dead Island (2011)   (Level Artists)
nail'd (2010)   (Level Art)
 


Developer Biography

Mateusz Piaskiewicz is a Polish Level Artist & Designer. He obtained a Landscape Architect Bachelors degree from Wroclaw University of Life and Science, in 2005. He began making game levels in 2000. His first levels were made for Quake. In 2006 Mateusz joined Wroclaw based game development company Techland as a Level Designer. In 2014 Mateusz joined the Santa Monica based studio Treyarch as a Designer.

Last updated: Nov 08, 2015