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Tony Nichols

Game Credits

Design

Wages of War: The Business of Battle (1996)   (Game Design Assistance)
 

Programming/Engineering

Slingo (1998)   (Graphics / 3D Programming)
 

Art/Graphics

Star Trek: Bridge Crew (2017)   (Environment Artists)
Tom Clancy's The Division (2016)   (Concept Artist)
CSI: Crime Scene Investigation - Hidden Crimes (2014)   (Concept Artist)
Rocksmith: All-new 2014 Edition - Remastered (2013)   (Additional Art)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Environment Artists)
Tom Clancy's Rainbow Six: Lockdown (2006)   (Character Art)
Tom Clancy's Rainbow Six: Lockdown (2005)   (Lead Artists)
Scrabble (2003)   (Artists)
Shelly Club (2003)   (Artist)
The Sum of All Fears (2002)   (Lead Artists)
The Sum of All Fears (2002)   (Artists)
Rules of the Game (2001)   (Executive Art Director)
Avalon Hill's Squad Leader (2000)   (Addition Artists)
Barbie as Princess Bride (2000)   (Additional Artists)
Milton Bradley Classic Board Games (1999)   (Art Director)
Parker Brothers: Card Games (1999)   (Art Director)
Warhammer 40,000: Chaos Gate (1998)   (Art Director)
Vikings: The Strategy of Ultimate Conquest (1996)   (Art)
Wages of War: The Business of Battle (1996)   (Lead Artist)
 

Thanks

Soldiers at War (1998)   (Special Thanks To)
 


Developer Biography

Quoted from his biography at Red Storm, where in 2001 Tony was the 2D/3D Design Senior Artist:

After getting a BFA in Communications Arts/Illustration from East Carolina University, I co-designed and art-directed a children's hands-on science museum (Imagination Station, Wilson, NC). After four years, I answered an unassuming ad in the paper, and was hired on at Random Games, where I eventually became Director of the Art Department. Seven years ( ! ) and twenty-something titles later, I find myself here at Red Storm.

I spend most of my non-working time with my wife Amy, and my 3-year-old Jedi-in-training, Jordan. I also do lots of freelance art and animation, and read any chance I get.

Last updated: Feb 21, 2004