|inFAMOUS: First Light (2014)||(Concept Art)|
|inFAMOUS: Second Son (2014)||(Concept Art)|
|Guild Wars 2 (2012)||(Art Leads)|
|Guild Wars: Eye of the North (2007)||(Artists)|
|Guild Wars: Factions (2006)||(Artists)|
|Guild Wars: Nightfall (2006)||(Artists)|
|Guild Wars (2005)||(Artists)|
|SOCOM: U.S. Navy SEALs (2002)||(Supporting Artists)|
|Crimson Skies (2000)||(Art Support)|
|Top Gear Hyper-Bike (2000)||(Art Intern)|
|Guild Wars: Eye of the North (2007)||(Cinematics)|
Horia Dociu is currently working as a storyboard/concept artist and cinematic department lead on Arena.Net's "Guild Wars 2" in Bellevue Washington.
Since his start in the videogame industry in 1998, Horia Dociu has worked for Snowblind Studios, Zipper Interactive, and more recently Valve Software as an environment artist on Half-Life 2. He has also earned his Associate of Applied Arts Degree from the DigiPen Institute of Technology in 2003. In December of 2003, Horia joined Arena.Net, and has moved from modeling and texturing on the first Guild Wars game to concept art and story boarding for the expansion packs and now Guild Wars 2.
Last updated: Apr 09, 2009