|City of Villains (2005)||(Additional Sound)|
|Dr. Muto (2002)||(Sound, Music, and Voices)|
|Gauntlet: Dark Legacy (2000)||(Music and Sound Design)|
|San Francisco Rush 2049 (2000)||(Music)|
|War: Final Assault (1999)||(Voice Talent)|
|Area 51: Site 4 (1998)||(Original Music and Sounds)|
|California Speed (1998)||(Music, Sounds, and Speech)|
|Gauntlet: Legends (1998)||(Music Design)|
|Creep Clash (1994)||(Music)|
|Chessmaster 5500 (1997)||(Audio Testing)|
|Call of Duty: WWII (2017)||(Sledgehammer Games)|
|Neverwinter (2013)||(Cryptic Studios - Team Member)|
|Star Trek Online (2010)||(Team)|
|Champions Online (2009)||(Cryptic Studios)|
|Ghost Pirates of Vooju Island (2009)||(Voice Cast)|
Joe began contracting in early 1992 for a college friend who started the SF-based PC-ROM developer 47-Tek, Inc, whose explicit goal was to make the first true-3D fighting game for the PC.
By 1993 he had been hired full-time as 47-Tek's Music Director and was primarily recording and editing digital sfx and composing MIDI-based compositions for the analog SoundBlaster 16 and the sample-based AWE 32 cards, using MIDI control messages for realtime music effects and program changes. With the successful release of Sento and Creep Clash (1994), 47-Tek set their sights on the Sony PlayStation and Sega Saturn consoles, choosing to change from the Renderware 3d API to the UK-based Rendermorphics engine - a decision that would ultimately break the company.
During this next period (1994-1997) Joe developed sfx and music using Mac-based ProTools III digital workstations and Wave/Sound Forge on the PC.
When Microsoft bought the Rendermorphics 3d engine (circa 1996) it would not authorize it's use for the Sony PlayStation - a death hammer for 47-Tek's most ambitious game, the Japanese giant mech-genre Team 47 GoMan, already 2 years in development for the publisher Coconuts Japan.
Joe's next job was as a composer for Atari/Midway starting in January of 1998, working at Atari's San Jose (Milpitas) CA arcade facility, the site where Pong was developed in 1973. For the next 2 years Joe would work on the arcade titles California Speed, Site 4: Area 51, RoadBurners, Guantlet: Legends and Gauntlet: Dark Legacy. By 2001, Midway was taking a more direct hand in directing day-to-day affairs and the transition away from arcade to console game development was almost total. In December of 2002 Joe left San Jose to move to Long Beach, and a month later Atari, Milpitas closed it's doors for good. This marked the end of the original coin-op Atari site that produced the classic titles Pong and Centipede, among others.
From 2002 - 2007 Joe composed independently with Shiny Entertainment (Enter the Matrix), 5000Ft, Inc (Daredevil), Cryptic Studios (City of Heroes, City of Villains), and Gaia Online. In 2007 Joe joined Cryptic Studios full-time, where he works currently as a Senior Sound Designer. Cryptic titles Joe has worked on include City of Heroes/Villains, Champions Online (August 2009), Star Trek Online (2010), and the much anticipated Neverwinter Nights Online (2012).
Last updated: May 17, 2012