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Yasunori Mitsuda

Also Known As

  • Yasunori Mituda
  • Y. Mitsuda

Game Credits


Xenoblade Chronicles 2 (2017)   (Music)
Half-Minute Hero: The Second Coming (2014)   (Musical Artists)
Soul Sacrifice: Delta (2014)   (Original Score Composed by)
Super Smash Bros. for Nintendo 3DS (2014)   (Music Arrangement)
Super Smash Bros. for Wii U (2014)   (Music Arrangement)
Terra Battle (2014)   (Music)
Wizardry Online (2013)   (Sound Producer)
Kid Icarus: Uprising (2012)   (Recording Support)
Inazuma Eleven Strikers (2011)   (Sound Composers)
Sands of Destruction (2010)   (Composer and Sound Producer)
Xenoblade Chronicles (2010)   (Music)
Arc Rise Fantasia (2009)   (Sound Producer & Composer)
Thexder Neo (2009)   (Sound Director)
Magnetica Twist (2008)   (Sound Director)
Soma Bringer (2008)   (Music)
Super Smash Bros. Brawl (2008)   (Music Arrangement)
Luminous Arc (2007)   (Sound Producer)
Monster Kingdom: Jewel Summoner (2006)   (Composers)
10.000 Bullets (2005)   (Music)
Namco x Capcom (2005)   (Music & Arrangement (作曲/編曲))
Shadow Hearts: Covenant (2003)   (Guest Composers)
Breath of Fire: Dragon Quarter (2002)   (Sound Director)
Final Fantasy: Anthology - European Edition (2002)   (Sound Effects)
Xenosaga: Episode I - Der Wille zur Macht (2002)   (Music Composer)
Legaia 2: Duel Saga (2001)   (Music)
Shadow Hearts (2001)   (Music )
Tsugunai: Atonement (2001)   (Music)
Bomberman 64: The Second Attack (1999)   (Music Composer)
Chrono Cross (1999)   (Music)
Final Fantasy Anthology (1999)   (Sound Effects)
Mario Party 2 (1999)   (Music )
Mario Party (1998)   (Music Composer )
Xenogears (1998)   (Music Compostion-Arrangement)
Front Mission: Gun Hazard (1996)   (Music)
Radical Dreamers: Nusumenai Hōseki (1996)   (Music Composer)
Tobal No.1 (1996)   (Sound Producer)
Chrono Trigger (1995)   (Music)
Live a Live (1994)   (Voices)
The 7th Saga (1993)   (Sound Creator)
Romancing SaGa 2 (1993)   (SFX Creation)
Secret of Mana (1993)   (Sound Effects Design)
Final Fantasy V (1992)   (Sound Effects)


Ace Combat: Joint Assault (2010)   (Special Thanks)
Pokémon Fushigi no Dungeon: Ikuzo! Arashi no ... (2009)   (Special Thanks (スプシャル・サンクス))
Pokémon Fushigi no Dungeon: Mezase! Hikari no... (2009)   (Special Thanks (スプシャル・サンクス))
Pokémon Fushigi no Dungeon: Susume! Honoo no ... (2009)   (Special Thanks (スプシャル・サンクス))
Professor Layton and the Diabolical Box (2007)   (Special Thanks)
Shadow Hearts: Covenant (2003)   (Procyon Studio Co., Ltd.)

Developer Biography

Yasunori Mitsuda (光田 康典) was born on January 21, 1972 in Tokuyama, Yamaguchi Prefecture, Japan, and raised in Kumake. As a child, he took piano lessons, but he was more interested in sports and so never took music seriously. He also took to computers at an early age, and he taught himself to program simple songs and games. After a brief infatuation with golf, Mitsuda rediscovered music in high school, inspired by the scores of movies such as Blade Runner and by the works or composers such as Henry Mancini.

After high school, Mitsuda moved to Tokyo and enrolled in the Junior College of Music. Despite the school’s low prestige, Mitsuda received solid instruction from his professors, most of them practicing musicians who would take Mitsuda to gigs with them to help carry and set up equipment. Despite being used for free physical labor, Mitsuda got a first-hand view of the Japanese music world and valuable training both in and out of the classroom.

One of his instructors had worked in video games, and he showed Mitsuda an advertisement for an opening in the music department at the software developer Square. Mitsuda sent a demo which won him an interview at the game studio. Despite the “disastrous” interview (as he describes it), Mitsuda was offered a position on the company’s sound team in April, 1992.

Although his official job title was “composer”, Mitsuda found himself working more as a sound engineer, a person who takes compositions by other people and adapts them to the technology used in making video games. In 1995, he finally gave Square's vice president, Hironobu Sakaguchi, an ultimatum: let him compose, or he would quit. Sakaguchi assigned the young musician to the team working on Chrono Trigger. Mitsuda was allowed to compose the majority of the tracks for the game under the watchful eye of veteran composer Nobuo Uematsu.

Mitsuda worked on four more titles for Square, the last being Xenogears in 1998. He then went freelance, though he continued to work closely with Squaresoft on projects such as the Chrono Trigger sequel, Chrono Cross. He has also released non-video-game music, such as his CD Sailing to the World.

Last updated: Jul 30, 2011