Also Known As
- Jan Sacharuk
|Assassin's Creed: Odyssey (2018)||(Gameplay Programmers)|
|Assassin's Creed: Origins (2017)||(AI / Gameplay Programmers)|
|Watch_Dogs (2014)||(Multiplayer Programmers)|
|Tom Clancy's Splinter Cell: Blacklist (2013)||(Gameplay Programming)|
|Mass Effect (2012)||(Additional Programming)|
|Jade Empire: Special Edition (2007)||(Programming)|
|Mass Effect (2007)||(Additional Programming)|
|Jade Empire (2005)||(Programming)|
|Jade Empire (Limited Edition) (2005)||(Programming)|
|Army of Two: The 40th Day (2010)||(Audio Programmer)|
Jan Goh worked for the BioWare studio of EA until November 2008, when he moved to the EA Montreal studio.
While at BioWare from 2001-2008, Jan worked as the primary combat gameplay programmer on Jade Empire, as well as on an unannounced project that never saw the light of day. He contributed some additional programming to Mass Effect.
Jan Goh changed his name from Jan Sacharuk in the summer of 2007.
Jan is an avid cyclist and has a great fondness for pastry. His primary professional interests are in AI, interfaces and, currently, audio. He holds a BSc. in Math Sciences, with a minor in Earth and Atmospheric Science.
Last updated: Feb 17, 2009