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Steve Perrin

Game Credits


Descent to Undermountain (1997)   (Designers )
Star Trek: Starfleet Academy (1997)   (Mission Designers)
Conquest of the New World (1996)   (Headlines and Factoids)
Conquest of the New World: Deluxe Edition (1996)   (Headlines and Factoids)
SpellCraft: Aspects of Valor (1992)   (Design)
Tank: The M1A1 Abrams Battle Tank Simulation (1989)   (Game Design)


Pool of Radiance (1988)   (Rules)


M.A.X.: Mechanized Assault & Exploration (1996)   (Head Writer)
Castles: The Northern Campaign (1991)   (Writing / Dialogue / Story)

Quality Assurance

SimCity 2000: CD Collection (1994)   (These gallant testers were aided by the rest of the Maxis crew)
SimCity 2000 (1993)   (Beta Testing)
Flight of the Intruder (1990)   (Testing)
Pool of Radiance (1988)   (Playtesting)

Creative Services

Star Trek: Starfleet Academy (1997)   (Additional Materials for Manual)
Dragon Lore: The Legend Begins (1994)   (Documentation)
Sim Farm (1993)   (Real Farms Section By)
SpellCraft: Aspects of Valor (1992)   (Manual - Writers)
Falcon 3.0 (1991)   (User Manual)
Flight of the Intruder (1990)   (Manual)
Tank: The M1A1 Abrams Battle Tank Simulation (1989)   (Battle Manual Design And Execution)
Pool of Radiance (1988)   (Rules)


Star Trek: Starfleet Academy (1997)   (Additional Materials for Screenplay)


Faces ...tris III (1990)   (Special Thanks To)
Welltris (1989)   (Special Thanks To)

Developer Biography

Steve Perrin comes originally from the paper game industry, where he is credited as primary author for games like RuneQuest, Superworld, Robot Warriors, Worlds of Wonder, and the licensed Elfquest game. He also helped develop games such as Call of Cthulhu, Thieves World, and Stormbringer. He started working on computer games as early as 1988 and was designing onine games (which fell prey to a change in direction for the company) as recently as 2000. He is currently working on paper game projects again. He has been credited with Documentation, Playtesting, Writing / Dialogue / Story, Design, Interpreter / Development System, Production, Special Thanks To, and Level / Scenario Design . Has worked with the following game development companies: Maxis, Interplay, Rowan Software Ltd., Sphere, Inc., Cryo Interactive Entertainment, Strategic Simulations, Inc., Asciiware and Leaping Lizard Software.

He has no connection whatsoever with the Steve Perrin who worked with SouthPeak Interactive.

Last updated: Aug 07, 2001