|Smurfette's Magic Match (2014)||(Lead Technical Artist)|
|Midnight Club II (2003)||(Rockstar Games Intro Animation by)|
|Grand Theft Auto: Vice City (2002)||(Rockstar Games Intro Animation By)|
|Max Payne (2001)||(Animation)|
|Oni (2001)||(3D Animation)|
|Dark Colony (1997)||(Artwork)|
|World Gone Sour (2012)||(Sound Designers)|
|Dungeons & Dragons: Daggerdale (2011)||(Sound Design)|
|Grand Theft Auto 2 (1999)||(Testers)|
|N+ (2008)||(Special Thanks)|
Brian started in the industry in 1996 working at a small company consisting of a dozen or or so people. Countless nights were spent sleeping on the office floor in order to meet deadlines while his machine rendered the previous days work. Brian's first title published (Dark Colony) received many great review scores and was quite big in Europe. Dark Colony was a cool and violent addition to the RTS genre craze of the late 90's.
Positive reviews from DC translated into acquisition by Take 2 Interactive Software and the creation of the Toronto division (The Warriors) of Rockstar Games. Throughout the years Brian gained valuable experience from all departments art related. Duties included creating sound, music, 3D modeling, animation, technical art and special effects.
Brian's love of music and audio recording lead to a brief but intense fling with sound design while he worked as lead sound designer for a couple years at the now defunct Bedlam Games...Dungeons and Dragons: Daggerdale and The Gemini nominated Lost Girl: The Interactive Motion Comic were the only published results of this endeavor. Notably, Scratch: The Ultimate DJ development was 99% completed when funding was pulled and the project was cancelled.
Currently Brian works at Beeline/Capcom Mobile as Senior Lead Technical Artist working on mobile games for the IOS and Android platforms...
Last updated: Oct 26, 2016