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Programming/Engineering | ||||
Assassin's Creed: Unity (2014) | (Technical Architects) | |||
Assassin's Creed III (2012) | (Technical Architect) | |||
Assassin's Creed II (2009) | (Technical Architect) | |||
Assassin's Creed II (2009) | (Technical Architect) | |||
Assassin's Creed (Director's Cut Edition) (2008) | (Technical Architect) | |||
Assassin's Creed (2007) | (Technical Architect) | |||
Prince of Persia: The Sands of Time (2003) | (Programing Team) | |||
Disney's Donald Duck: Goin' Quackers (2000) | (With the collaboration of) | |||
Speed Devils (1999) | (Programmers) | |||
Art/Graphics | ||||
Assassin's Creed (2007) | (Technical Architect) | |||
Technology | ||||
Riders Republic (2021) | (Technical Architects) | |||
Assassin's Creed: Valhalla (2020) | (Technical Architect) | |||
Immortals: Fenyx Rising (2020) | (Technical Architect) | |||
Thanks | ||||
Watch_Dogs (2014) | (Special Thanks) | |||
Tom Clancy's Splinter Cell: Blacklist (2013) | (Toronto Studio Special Thanks) | |||
Assassin's Creed: Brotherhood (2011) | (Special Thanks) | |||
Assassin's Creed: Brotherhood (2010) | (Special Thanks) | |||
Prince of Persia: The Two Thrones (2005) | (Special Thanks) | |||
There is no biography on file for this developer.
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
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