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Pascal Luban

Game Credits

Design

Duck Dynasty (2014)   (Game and Level Design Consultant)
Chandragupta: Warrior Prince (2009)   (Game Designer)
Wanted: Weapons of Fate (2009)   (Co-Creative Director)
City Life DS (2008)   (Game Design Consultant)
PhysX Extreme Unreal Tournament 3 Mod-Pack (2007)   (Game Designer)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Lead Level Designer)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Lead Level Designer)
Adiboo & Paziral's Secret (2003)   (Game Design)
Alone in the Dark: The New Nightmare (2001)   (Scenario Adaptation and Pre-production Game Design)
 

Quality Assurance

David Douillet Judo (2006)   (QA Managers)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Play-Test Coordinator (France))
 

Marketing

Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Focus Test Coordinator (France))
 

Support

Past Cure (2018)   (Advisors)
 

Other

Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Focus Test Coordinator)
Ground Control II: Operation Exodus (2004)   (Thanks to the following)
 


Developer Biography

Pascal Luban is a freelance creative director and game designer (www.gamedesignstudio.com).

Having worked in the game industry as game or level designer since 1995, Pascal has worked for major studios including, SCEE, Ubisoft, DICE, Grin or VU Games. In particular he was Creative Director on Wanted – Weapons of Fate, Lead Level Designer on the “versus” multiplayer versions of both Splinter Cell – Pandora Tomorrow and Chaos Theory and designer of CTF-Tornado, the leading multiplayer map of the UT3 Extreme PhysX mod. Pascal has also worked on mobile platforms. His first mobile game, an action/RPG called The One Hope, published by the Irish publisher Gmedia, has received the Best In Gaming award at the 2009 Digital Media Awards in Dublin, Ireland.

He also set up and managed the playtest structure of the Annecy Ubisoft studio where the “versus” multiplayer versions of Splinter Cell were developed.

Besides writing full game and level designs, Pascal is called in by studios or publishers as a consultant to audit game and level designs, to work on game concepts and level design architectures or to coach playtests.

Pascal is a regular contributor to Gamasutra where he has already published several papers. He has also attended several international conferences as a speaker including the GDC.Europe in 2001 and 2009, the MIGS in 2005 and 2008, and the Develop conference in 2007.

Last updated: Dec 10, 2009