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Haydn Dalton

Game Credits


New World (2021)   (Creative Director)
Sonic Colors: Ultimate (2021)   (Creative Director)
Sunset Overdrive (2018)   (Creative Director)
Darksiders: Warmastered Edition (2016)   (Lead Designer)
Darksiders II: Deathinitive Edition (2015)   (Lead Designer)
Darksiders II (2012)   (Lead Designer)
Darksiders II (2012)   (Lead Designer)
Darksiders (2010)   (Lead Designer)
50 Cent: Bulletproof (2005)   (Lead Game Designer)
Battlestar Galactica (2003)   (Lead Designer & Story Development)
X2: Wolverine's Revenge (2003)   (Lead Designer)
Star Trek: Invasion (2000)   (Lead Design)
Assassin: Special Edition (1994)   (Design)


Daffy Duck in Hollywood (1995)   (Artist)
Mortal Kombat 3 (1995)   (Graphics )
Venom • Spider-Man: Separation Anxiety (1995)   (Artists )
Assassin: Special Edition (1994)   (Graphics)
The Pagemaster (1994)   (Graphic artists)
Spider-Man / Venom: Maximum Carnage (1994)   (Artists )
The Tick (1994)   (Artwork)
Overdrive (1993)   (Graphics)
Assassin (1992)   (Graphics)
Dojo Dan (1992)   (Graphics By)
Gauntlet III: The Final Quest (1991)   (Additional Graphics by)
Cosmic Storm (1990)   (Artist)
Trog (1990)   (Artist)
AAARGH! (1989)   (Artist)
Shinobi (1989)   (Loading screen by)
Bob's Full House (1988)   (Artist)
Double Dragon (1988)   (Graphics)
Motorbike Madness (1988)   (Graphics)


Obey Me (2020)   (Special Thanks)
Scribblenauts Unmasked: A DC Comics Adventure (2013)   (5th Cell Special Thanks)
Daffy Duck in Hollywood (1994)   (Special Thanx 2)
Body Blows (1993)   (Extra Special Thanks To)


Mass Effect: Legendary Edition (2021)   (Blind Squirrel Games)

Developer Biography

Started designing and doing graphics for games in the early eighties and was involved in the whole C64 demo scene for some time. I took some work on a C15 tape to Ocean as a test and was offered a job on the spot.

I've worked at Software Creations, Binary Design Ltd, Ocean, Imagitec, Warthog, Genepool (director), Psionic Systems (director) and I'm currently at Genuine Games; California as Creative Director.

I've held positions ranging from Artist to Company Director, but I have always been heavily interested in Game Design.

Last updated: Mar 09, 2006

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