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Haydn Dalton

Moby ID: 45013

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Started designing and doing graphics for games in the early eighties and was involved in the whole C64 demo scene for some time. I took some work on a C15 tape to Ocean as a test and was offered a job on the spot.

I've worked at Software Creations, Binary Design Ltd, Ocean, Imagitec, Warthog, Genepool (director), Psionic Systems (director) and I'm currently at Genuine Games; California as Creative Director.

I've held positions ranging from Artist to Company Director, but I have always been heavily interested in Game Design.

Credited on 36 games

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New World (2021, Windows) Creative Director
Sonic Colors: Ultimate (2021, Xbox Series) Creative Director
Mass Effect: Legendary Edition (2021, Windows) Blind Squirrel Games
Obey Me (2020, Windows) Special Thanks
Borderlands: Game of the Year Enhanced (2019, Windows) Creative Director
Sunset Overdrive (2018, Windows Apps) Creative Director
Darksiders: Warmastered Edition (2016, Windows) Lead Designer
Darksiders II: Deathinitive Edition (2015, Windows) Lead Designer
Scribblenauts Unmasked: A DC Comics Adventure (2013, Windows) 5th Cell Special Thanks
Darksiders II (2012, Wii U) Lead Designer
Darksiders II (2012, Xbox 360) Lead Designer
Darksiders (2010, Xbox 360) Lead Designer
50 Cent: Bulletproof (2005, Xbox) Lead Game Designer
Battlestar Galactica (2003, PlayStation 2) Lead Designer & Story Development
X2: Wolverine's Revenge (2003, PlayStation 2) Lead Designer
Star Trek: Invasion (2000, PlayStation) Lead Design
Mortal Kombat 3 (1996, SEGA Master System) Graphics
Venom • Spider-Man: Separation Anxiety (1995, SNES) Artists
Daffy Duck in Hollywood (1995, Genesis) Artist
The Pagemaster (1994, Genesis) Graphic artists

[ full credits ]

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