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Design | ||||
Imagine: Boutique Owner (2009) | (Game Design Director) | |||
Building & Co (2008) | (Game Design Manager) | |||
Gourmet Chef (2008) | (Game Designers) | |||
Hotel Giant DS (2008) | (Game Design Director) | |||
Chicago 1930 (2003) | (Lead Game Design) | |||
Robin Hood: The Legend of Sherwood (2002) | (Game Design) | |||
Desperados: Wanted Dead or Alive (2001) | (Level Designer) | |||
Programming/Engineering | ||||
Chicago 1930 (2003) | (Artificial Intelligence) | |||
Robin Hood: The Legend of Sherwood (2002) | (Artificial Intelligence) | |||
Desperados: Wanted Dead or Alive (2001) | (Game engine) | |||
Art/Graphics | ||||
Imagine: Boutique Owner (2009) | (3D Objects Modelers) | |||
Creative Services | ||||
Chicago 1930 (2003) | (Dialogs & Manual Text) | |||
Thanks | ||||
Smoking Guns: Shooting Gallery! (2003) | (Special Thanks) | |||
Martin Kuppe joined Spellbound Studios in 2000 as the artificial intelligence programmer for Desperados. Because of his interest in game design, Doctor Martin became Game Designer for Robin Hood, and then Lead Game Designer for Chicago 1930. He left the company in 2004 to co-found the French game development studio Creative Patterns where he leads the Game Design department and guarantees the playful quality of all products.
Last updated: Jun 24, 2008
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