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Jason Leigh

Game Credits


Dead Rising 2 (2016)   (Senior Producers)
Dead Rising 2: Off the Record (2016)   (Executive Producer)
Dead Rising 3: Apocalypse Edition (2014)   (Senior Producer)
Dead Rising 3 (2013)   (Senior Producer)
Dead Rising 2: Off the Record (2011)   (Executive Producer)
Dead Rising 2 (2010)   (Senior Producers)
Dead Rising 2: Case 0 (2010)   (Senior Producers)
WCW Backstage Assault (2000)   (Assistant Producers)


Call of Duty: Black Ops IIII (2018)   (Design)
The Bigs 2 (2009)   (Creative Director)
MLB Front Office Manager (2009)   (Creative Director)
The Bigs (2007)   (Game Designer)
FIFA Street (2005)   (Lead Designer)
MVP Baseball 2004 (2004)   (Game Designer)
MVP Baseball 2003 (2003)   (Game Designer)
Sega Soccer Slam (2002)   (Design)


Call of Duty: Black Ops - Cold War (2020)   (Activision Central Art & Design)
Triple Play 2000 (1999)   (Front End Artists)
Triple Play 99 (1998)   (Graphic Artists)


SSX (2000)   (Special Thanks To)
WCW Mayhem (1999)   (Miscellaneous Debts of Gratitude)


Call of Duty: Modern Warfare 2 - Campaign Remastered (2020)   (Activision┬«)
Call of Duty: Modern Warfare (2019)   (Central Studios)
Call of Duty: Modern Warfare - Remastered (2017)   (Activision)
Call of Duty: WWII (2017)   (Activision Publishing)
Call of Duty: Infinite Warfare (2016)   (Infinity Ward)

Developer Biography

Jason Leigh is a producer/designer with over 20 years of experience in the videogame industry, specializing in driving creative vision and product development. Jason has been responsible for large development teams, game vision, creative direction, client management, marketing strategy, and ultimately the timely delivery of products.

His time in the industry has included the creation of several AAA action and sports titles. Starting in the industry in 1997 at Electronic Arts Canada as a graphic artist, Jason accelerated through the production and design ranks on a string of EA Sports titles. In 2005 he co-founded Blue Castle Games, a successful 3rd party videogame studio based in Vancouver, BC that grew from 12 people to over 250 before being acquired by Capcom in 2010. In 2015 Jason moved to Santa Monica, California to work for Activision in central publishing as a senior design consultant across their portfolio.

Working for major publishers such as Activision, Electronic Arts and Capcom, Jason has acted in a senior creative capacity on several critical and commercial successes including Call of Duty, Dead Rising, The Bigs, FIFA Street, and MVP Baseball.

Last updated: Apr 21, 2017

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