April Lee, a graduate from Art Center College of Design in Illustration, first started getting game jobs in 1989 as a free-lancer doing traditional black and white line-work for manuals, hard-copy maps and clue-books, and character concept art. This led to going in-house at a developer and doing lots of pixel-pushing using Deluxe Paint on an Atari -- animating characters and creating portraits.
Continuing to learn on the job, she transitioned to 3D using Lightwave briefly and then moving on to 3D Studio Max (starting with the original version and going up to Max 7).
She has been extremely lucky -- being continuously employed for ten years and having worked briefly on only one game that was not published.
Last updated: Mar 19, 2006