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April Lee

Game Credits


Dungeons & Dragons: Dragonshard (2005)   (Additional Art and Animation)
Heroes of Might and Magic IV: Winds of War (2003)   (Artists)
The Lord of the Rings: War of the Ring (2003)   (Artists)
Heroes of Might and Magic IV (2002)   (Artists)
Heroes of Might and Magic IV: The Gathering Storm (2002)   (Artists)
Might and Magic IX (2002)   (Art:)
Heroes Chronicles: The Final Chapters (2001)   (Artist)
Legends of Might and Magic (2001)   (Artists)
Heroes Chronicles: Clash of the Dragons (2000)   (Artist)
Heroes Chronicles: Conquest of the Underworld (2000)   (Artist)
Heroes Chronicles: Masters of the Elements (2000)   (Artist)
Heroes Chronicles: Warlords of the Wastelands (2000)   (Artists)
Heroes of Might and Magic III: Complete - Collecto... (2000)   (Artists)
Might and Magic VIII: Day of the Destroyer (2000)   (Artists)
Heroes of Might and Magic III: The Restoration of ... (1999)   (Artists)
Heroes of Might and Magic: Millennium Edition (1999)   (Artists)
Might and Magic VII: For Blood and Honor (1999)   (Artists @ New World Computing)
Heroes of Might and Magic II: Gold (1998)   (Artists)
Might and Magic VI: The Mandate of Heaven (1998)   (Artists at New World)
Halls of the Dead: Faery Tale Adventure II (1997)   (Sprite Animation and Color Mapping)
Heroes of Might and Magic II: The Succession Wars (1996)   (Artists)
Harlan Ellison: I Have No Mouth, and I Must Scream (1995)   (Additional Art)
Inherit the Earth: Quest for the Orb (1994)   (Animators)

Creative Services

Heroes of Might and Magic (1995)   (Manual Illustration)
Inherit the Earth: Quest for the Orb (1994)   (Manual Art)
Might and Magic: World of Xeen (1994)   (Manual Illustrations)
Lords of Time (1992)   (Manual Art)
Might and Magic III: Isles of Terra (1991)   (Manual Illustrations/Photos)

Developer Biography

April Lee, a graduate from Art Center College of Design in Illustration, first started getting game jobs in 1989 as a free-lancer doing traditional black and white line-work for manuals, hard-copy maps and clue-books, and character concept art. This led to going in-house at a developer and doing lots of pixel-pushing using Deluxe Paint on an Atari -- animating characters and creating portraits.

Continuing to learn on the job, she transitioned to 3D using Lightwave briefly and then moving on to 3D Studio Max (starting with the original version and going up to Max 7).

She has been extremely lucky -- being continuously employed for ten years and having worked briefly on only one game that was not published.

Last updated: Mar 19, 2006