Christer Ericson

Also Known As

  • Christer Ericsson

Game Credits


PixelJunk Shooter (2009)   (Director of Tools and Technology)
God of War II (2007)   (Director of Tools And Technology)


God of War: Ascension (2013)   (Directors of Technology)
Journey (2012)   (Directors of Technology)
Starhawk (2012)   (Directors of Technology)
PixelJunk Shooter 2 (2011)   (Directors of Technology)
Fat Princess: Fistful of Cake (2010)   (Director of Tools and Technology)
God of War: Ghost of Sparta (2010)   (Directors of Technology)
God of War III (2010)   (Directors of Technology)
Fat Princess (2009)   (Director of Tools and Technology)
Flower (2009)   (Director of Tools and Technology)
God of War Collection (2009)   (Directors of Technology)
Formula 1 Championship Edition (2007)   (ICE Team)
God of War II (2007)   (Lead Engine Programmer)
Ratchet & Clank Future: Tools of Destruction (2007)   (ICE Team)
Warhawk (2007)   (Director of Tools and Technology)
God of War (2005)   (Lead Engine Programmer)
Tony Hawk's Pro Skater (1999)   (Programming)
MDK (1998)   (Playstation Programmers)
SpeedRage (1996)   (Additional Programming)


Call of Duty: Black Ops III (2015)   (Central Technology)
The Order: 1886 (2015)   (Directors of Technology)
Hohokum (2014)   (Directors of Technology)
Escape Plan (2013)   (Directors of Technology)
Sound Shapes (2013)   (Directors of Technology)
Datura (2012)   (Directors of Technology)
PlayStation All-Stars Battle Royale (2012)   (Directors of Technology)
Sorcery (2012)   (Directors of Technology)
Twisted Metal (2012)   (Director of Technology)
The Unfinished Swan (2012)   (Director of Technology)
.detuned (2009)   (Director of Tools and Technology)
Linger in Shadows (2008)   (Director of Tools and Technology)


Apocalypse (1998)   (Support)


Garshasp: The Monster Slayer (2011)   (Special Thanks to)
Killzone 3 (2011)   (Special Thanks)
Resistance: Fall of Man (2006)   (Special thanks to the ICE team)


Call of Duty: Modern Warfare - Remastered (2017)   (Activision)
Call of Duty: WWII (2017)   (Activision Publishing)
Call of Duty: Infinite Warfare (2016)   (Activision)
Dirty Drivin' (2011)   (Uses code from “Real-Time Collision Detection” by)
H2Overdrive (2009)   (Uses code from “Real-Time Collision Detection” by)
Killzone 2 (2009)   (SCEA Santa Monica Studios)

Developer Biography

There is no biography on file for this developer.