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Paul Whitehead

Game Credits


Crucible (2020)   (VFX Artist)
The Unmaking (2014)   (Art & Animation)
Guild Wars 2 (2012)   (Art Leads)
Minority Report: Everybody Runs (2002)   (Level Builder and Texture Artist)
NHL 2K2 (2002)   (Artists)
Spider-Man (2001)   (Artists)
Max Steel: Covert Missions (2000)   (Additional Art)
Tony Hawk's Pro Skater (2000)   (Artists)
Tony Hawk's Pro Skater 2 (2000)   (Artists)


inFAMOUS (2009)   (Thanks to)
Tony Hawk's Pro Skater 2x (2001)   (Special Thanks To)


Tornado Outbreak (2009)   (Loose Cannon Studio is)
Sly 3: Honor Among Thieves (2005)   (Sucker Punch Productions)
Sly 2: Band of Thieves (2004)   (Sucker Punch Productions Team)

Developer Biography

I graduated from ACCD in Pasadena in the summer of 1999 and have been working in videogames ever since. I started by painting textures and moved to modeling environments, which I am still doing. I still continue to paint when I can, but have moved from traditional mediums (oils and acrylic) to digital after my computer went crazy and tried to eat all my supplies. The only thing that managed to escape was my sketch pen.


Last updated: Dec 23, 2005