|Far Cry: Primal (2016)||(Project Coordinator)|
|Watch_Dogs 2 (2016)||(Project Coordinator)|
|Far Cry 4 (2014)||(Associate Lead Testers)|
|Assassin's Creed IV: Black Flag (2013)||(Test Coordinators (Multiplayer))|
|Assassin's Creed: Revelations - The Lost Archive (2012)||(Development Testers)|
|Far Cry 3 (2012)||(Associate Lead Testers)|
|Assassin's Creed: Brotherhood (2011)||(Development Testers)|
|Assassin's Creed: Revelations (2011)||(Development Testers)|
|Arthur and the Revenge of Maltazard (2010)||(Testers)|
|Assassin's Creed: Brotherhood (2010)||(Development Testers)|
|Assassin's Creed II (2009)||(Testers)|
|Tom Clancy's Rainbow Six: Vegas 2 (2008)||(Bucharest Testers)|
Entered Ubisoft in January 2008 as a Junior Game Tester.
Reached the position of Senior Game tester in April 2009 and by May 2011 advanced to Associate Lead Tester and Coordinator of the Development Test Team attached to the Bucharest Assassins Creed Development Team.
Left Ubisoft for a few months between 2012 and 2013 but returned as an Associate Lead tester on one of the emerging platform at that time (PS4).
Was proposed to be one of the first international liaisons between the QA and PROD departments and was moved to Kiev for a six months period. From there, advanced as a Production Project Coordinator due to his previous experiences and managed some of the biggest AAA PC ports in Eastern Europe (FarCry 4 and FarCry Primal).Was brought back to Bucharest to help with the post launch of Watch Dogs 2, and mainly the DLCs developed here.
Last updated: Jul 11, 2019