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Eric Thommerot

Also Known As

  • E. Thommerot

Game Credits


Plants vs. Zombies (2011)   (Producers)
Zuma's Revenge! (2010)   (Production)
Bejeweled: Twist (2009)   (Production)
Heavy Weapon Deluxe (2009)   (Production)
Peggle (2008)   (Production)
Asterix & Cleopatra (2007)   (Producer)
Bookworm Deluxe (2007)   (Producer)
Bomb Squad (2006)   (Producer)
Fighter Pilot Evolved (2006)   (Producer)
IF Extreme Ski (2006)   (Producer)
IF Ping Pong (2006)   (Producer)
IF Reversi (2006)   (Producer)
Malibu Ride 2 (2006)   (Producer)
Monkey Business (2006)   (Producer)
Neopets Mobile (2006)   (Producers)
Pikubi 2: Rainbow Attack! (2006)   (Producer)
Sexy Video Poker (2006)   (Producer)
Sphere Madness 2 (2006)   (Producer)
Terminator Revenge (2006)   (Additional Producer)
Age of Empires II Mobile (2005)   (Producer)
I.F. Ski Jumping (2005)   (Producer)
MotoGP (2005)   (Producer)
SexyBreaker Manga (2005)   (Producer)
Star Wars: Revenge of the Sith (2005)   (Producer)
Tomb Raider: Elixir of Life (2005)   (Producer)
Tomb Raider: Quest for Cinnabar (2005)   (Producer)
Tour De France (2005)   (Producer)
Worms (2005)   (Producer)
Zoo Tycoon 2 Mobile (2005)   (Producer)
Christmas Tales (2004)   (Producer)
Crazy Cobra 2 (2004)   (Producer)
Eagle Squadron (2004)   (Producer)
Flynn's Adventures (2004)   (Producer)
Ghost Hunter (2004)   (Producer)
Jungle Run (2004)   (Producer)
Midtown Madness 3 Mobile (2004)   (Producer)
Pikubi (2004)   (Producer)
Sphere Madness (2004)   (Producer)
Tomb Raider: The Osiris Codex (2004)   (Producer)
Bomb Jack (2003)   (Producer)
Charmed (2003)   (Producer)
South Park (2003)   (Producer)
The Terminator (2003)   (Producer)


Heavy Weapon Deluxe (2009)   (Zeebo version based on the mobile version by)
Bomb Squad (2006)   (Programmer)
SexyBreaker Manga (2005)   (Programming)
Tomb Raider: Elixir of Life (2005)   (Additional programming)
Tomb Raider: Quest for Cinnabar (2005)   (Additional programming)
Worms (2005)   (Programmer)
Zoo Tycoon 2 Mobile (2005)   (Programmer)
Christmas Tales (2004)   (Programmer)
Flynn's Adventures (2004)   (Programmer)
Tomb Raider: The Osiris Codex (2004)   (Additional programming)
Mutant Alert (2003)   (Programmer)
The Terminator (2003)   (Programmer)
007 Ice Racer (2002)   (Programmers)
IF Racing (2002)   (Additional programming)
NYR: New York Race (2001)   (Additional Tools)
Tinies Farter (2001)   (Programmer)
Nightmare Creatures II (2000)   (Programmers)
The Fifth Element (1998)   (Programmer)
Nightmare Creatures (1997)   (Programmer)
Ar'Kritz the Intruder (1996)   (Additional Programming)
The Bizarre Adventures of Woodruff and the Schnibble (1995)   (Programming)
The Prophecy (1992)   (Programming)


Nightmare Busters (2013)   (Special Thanks)
Lucky Luke: Western Fever (2001)   (Thanks for help, tips and advice in programming)


Chuzzle: Deluxe (2011)   (PopCap)

Developer Biography

Working in the game industry since 1992 where he first joined Coktel Vision, mainly focused on programming for around ten years. He participated in the development of Ween: The Profecy" (1992) and Woodruff and The Schnibble Of Azimuth (1994). At the end of this journey he started working on PlayStation 1.

Thommerot had to leave the company for uncontrolled reasons and he joined Virtual Studio one year after Coktel-Sierra adventure, a remaining parcel of another company called Loriciel in the 80's. He spent only nine months there mainly helping a project ("Ar'Kritz the Intruder") with SVGA problems and installation program.

He had the opportunity to join Kalisto in 1997 and he left Virtual Studio to help a new team to finish the work they began on Nightmare Creatures. He had mainly to deal with peripherals like memory card and pads, CD-Rom speed, but as he finished the work before he also helped creating a couple of special effects.

At the end of "Nightmare Creatures", he moved to 5th Element team in order to help them on the project. It took them less than a year to adapt "Nightmare Creatures" engine to another game. After "5th Element", he joined again Nightmare Creatures team in order to start the sequel of this game. It took two years in order to finish this project and release it.

Thommerot then joined a small service of Kalisto working on mobile phones and new technologies (they were also supposed to work on handheld consoles but this was cancelled by the top management). He started working in the mobile game industry by that time having a contract with the company In-Fusio.

During the decline of Kalisto, he had the opportunity to join In-Fusio, a company specialized in mobile games and providing mobile technology. They created a game engine capable of downloading games for mobile phones over the air two years before standard JAVA phones. Thommerot joined this company as game producer also specialized in programming techniques. He produced a number of games each year (around ten) and continued his technical work by doing a significant number of porting to other technologies (for midp to Windows mobile for instance).

After five years and a half of service, he was offered the opportunity to move to Popcap in Dublin. He joined the company in May 2007 as a producer and is dealing with their mobile adaptation of their PC games.

Last updated: Dec 27, 2012

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