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Lionel Rico

Game Credits


Hell-Copter (1998)   (Project Managers)


Assassin's Creed: Valhalla (2020)   (Game Designer)
Assassin's Creed III: Remastered (2019)   (Game Designer)
Assassin's Creed Chronicles: India (2016)   (Game Designer)
Assassin's Creed Chronicles: Russia (2016)   (Game Designer)
ESPN Sports Connection (2012)   (Creative Director)
Monster 4x4: World Circuit (2006)   (Lead Game Designer)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Game Design)
Star Wars Trilogy: Apprentice of the Force (2004)   (Game Designers )
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Game Designers)
Batman: Rise of Sin Tzu (2003)   (Lead Game Designer)
Prince of Persia: The Sands of Time (2003)   (Game Design Team)
Hype: The Time Quest (2001)   (Game Designers)
Animorphs (2000)   (Game Designer - Consultant)
Carl Lewis Athletics 2000 (2000)   (Game Designers)
Disney's The Emperor's New Groove (2000)   (Game Designer)
Little Nicky (2000)   (Game Designer)
Spirou: The Robot Invasion (2000)   (Game Designer)
All Star Tennis '99 (1999)   (Game Designer)
Buck Bumble (1998)   (Game Design)
S.C.A.R.S. (1998)   (Additional Design (Ubi Soft))
Sean Dundee's World Club Football (1997)   (Game Designers)
Rayman (1995)   (Game Play)


Rayman: 10th Anniversary (2005)   (Backgrounds Design)

Quality Assurance

Rayman: 10th Anniversary (2005)   (Game Play)
Deluxe Action Soccer 96 (1996)   (Playtesting)
Action Soccer (1995)   (Playtesting)
Rayman (1995)   (Tests)


The Adventures of Tintin: The Game (2011)   (Special Thanks)
Rayman: 10th Anniversary (2005)   (Special Thanks)
Football World Manager (1998)   (Special Thanks to)
Rayman (1995)   (Special Thanks)

Developer Biography

Lionel Rico started in the video-game industry in 1994 in the Ubi Soft QA department in Paris (Street Racer and Rayman for the PSX). He moved to a game designer position on sports and racing games (World Football, F1) the year after.

Then, in 1997, he accepted to guide 3rd party developers on game design (30 games, including Disney’s Dinosaur, All Star Tennis and Rayman GBA among them). Moving to Canada in 2000 at Ubi Soft Divertissements (Ubi Soft Montreal), he became Lead Game Designer on Prince of Persia: The Sands of Time (PS2), Batman: Vengeance (GBA), Tom Clancy's Splinter Cell (GBA) and Star Wars Trilogy: Apprentice of the Force (GBA). He is currently Lead Game Designer for the Ubisoft Barcelona (Tom Clancy's Ghost Recon: Advanced Warfighter, Monster 4x4 (Wii) and Cosmic Family (Wii)).

Last updated: Aug 14, 2009

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