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Stuart Duffield

Also Known As

  • stuartduffield

Game Credits


XGRA: Extreme G Racing Association (2003)   (Head Of Sound)


Stikbold!: A Dodgeball Adventure (2016)   (Sound effects from
Labyrinthine Dreams (2015)   (SFX)
Survivalist (2015)   (Desk Bell)
Chainsaw Warrior (2013)   (Sound)
All Zombies Must Die! (2011)   (Audio)
Sonic & SEGA All-Stars Racing (2010)   (Sound Design by The Audio Guys)
Sonic & SEGA All-Stars Racing (2010)   (Sound Design by The Audio Guys)
Widget's Odyssey 2 (2010)   (Additional Sound Effects)
Overlord II (2009)   (Audio Design by)
Shellshock 2: Blood Trails (2009)   (Audio Lead)
Karaoke Revolution Presents: American Idol (2007)   (Lead Audio Designer)
SpongeBob Squarepants: Creature from the Krusty Krab (2006)   (Audio)
Alias (2004)   (Audio Director)
Dakar 2: The World's Ultimate Rally (2003)   (Audio)
Summer Heat Beach Volleyball (2003)   (Audio)
XGRA: Extreme G Racing Association (2003)   (Audio Director)
Shadow Man: 2econd Coming (2002)   (Additional SFX)
Crazy Taxi (2001)   (Audio)
Eighteen Wheeler: American Pro Trucker (2001)   (Audio)
NFL QB Club 2002 (2001)   (Composers)
XGIII: Extreme G Racing (2001)   (Audio)
RC Revenge (2000)   (Audio)
RC Revenge Pro (2000)   (Audio)
G-Police: Weapons of Justice (1999)   (Music)
Alpha Storm (1997)   (Music)
G-Police (1997)   (Music)
Shipwreckers! (1997)   (Music)
Assault Rigs (1996)   (Music and Sound Effects)


Safari Sketch (2008)   (Special Thanks)
ATV: Quad Power Racing 2 (2003)   (Special Thanks)
Shadow Man: 2econd Coming (2002)   (Thanks to those people who assistant in making this game)

Developer Biography

Stuart Duffield is a Composer and Sound Designer based in the UK, and has worked in the games industry since 1994.

He started in the industry working for Psygnosis as Composer and Sound Designer. He worked on numerous titles over a 5 year period, until Sony closed the studio in 1999.

Stuart was employed by Acclaim Studios from 1999 until 2004 based at their Cheltenham office. He was responsible for Music Composition and Sound Design for all internal games. He was later promoted to Audio Manager, and again to Audio Director position - managing the audio for various large-scale AAA games. He worked on many titles, and also supported other Acclaim games being developed elsewhere. He continued in this role until Acclaim went bankrupt in 2004.

Stuart worked freelance from 2004 until 2006, continuing to build relationships in the industry in the UK and the US.

He took a Senior Audio Designer position at Blitz Games during 2006 on a short-term contract basis. Following successful completion of a major project with Blitz, Stuart returned to working freelance until July 2007.

He worked for Rebellion (Derby) as a Lead Audio Designer from August 2007 until July 2008. After successfully completing a major next-gen title, Stuart returned again to working freelance.

Last updated: Sep 18, 2008