Mark Randel
Game Credits
Business | ||||
Ghostbusters: The Video Game - Remastered (2019) | (CEO) | |||
The Walking Dead: Survival Instinct (2013) | (President & CTO) | |||
Kinect Star Wars (2012) | (President) | |||
Silent Hill: Book of Memories (2012) | (CEO) | |||
Street Cricket Champions 2 (2012) | (CEO) | |||
Street Cricket Champions (2010) | (CEO) | |||
Chandragupta: Warrior Prince (2009) | (CEO) | |||
Ghostbusters: The Video Game (2009) | (President) | |||
The King of Fighters Collection: The Orochi Saga (2008) | (President) | |||
Samurai Shodown: Anthology (2008) | (President) | |||
Æon Flux (2005) | (President and Engine Programmer) | |||
BloodRayne 2 (2004) | (President) | |||
Production | ||||
CART Precision Racing (1997) | (Produced by) | |||
Hellbender (1996) | (Co-Producers) | |||
Design | ||||
RoadKill (2003) | (Technical Design) | |||
Fury³ (1995) | (Concept) | |||
Terminal Velocity (1995) | (Conceived by) | |||
Sound, Graphics & Aircraft Upgrade for Micros... (1991) | (Design Team) | |||
Programming/Engineering | ||||
The Walking Dead: Survival Instinct (2013) | (CTO) | |||
Kinect Star Wars (2012) | (CTO) | |||
Street Cricket Champions (2010) | (Lead Technologist) | |||
Chandragupta: Warrior Prince (2009) | (Lead Technologist) | |||
Ghostbusters: The Video Game (2009) | (CTO) | |||
The King of Fighters Collection: The Orochi Saga (2008) | (CTO) | |||
Samurai Shodown: Anthology (2008) | (CTO) | |||
SNK Arcade Classics Vol. 1 (2008) | (CTO) | |||
Metal Slug: Anthology (2006) | (CTO) | |||
Spy Hunter: Nowhere to Run (2006) | (Programming) | |||
Æon Flux (2005) | (Engine Programmer) | |||
BloodRayne 2 (2004) | (Engine Programmer) | |||
Blowout (2003) | (President / Engine Programmer) | |||
RoadKill (2003) | (Technical Director) | |||
BloodRayne (2002) | (Engine Programmer) | |||
4x4 Evo 2 (2001) | (Programming) | |||
4x4 Evo (2000) | (Programming) | |||
Blair Witch: Volume I - Rustin Parr (2000) | (Lead Programmer) | |||
Fly! 2K (2000) | (Graphics Engine) | |||
Fly!: Piper and Cessna in San Francisco - Special ... (2000) | (Graphics Engine) | |||
Fly! (1999) | (Graphics Engine) | |||
Nocturne (1999) | (Lead Programming) | |||
Monster Truck Madness 2 (1998) | (Graphics Engine) | |||
CART Precision Racing (1997) | (Programming) | |||
Hellbender (1996) | (Programming) | |||
Monster Truck Madness (1996) | (Programming) | |||
Fury³ (1995) | (Programming) | |||
Microsoft Space Simulator (1995) | (Gouraud Shader, Sound Driver, SVGA Card Support) | |||
Terminal Velocity (1995) | (Programmed by) | |||
Washington D.C.: Scenery for Microsoft Flight Simu... (1993) | (Programmed by) | |||
Art/Graphics | ||||
The Walking Dead: Survival Instinct (2013) | (Lighting) | |||
Technology | ||||
Ghostbusters: The Video Game - Remastered (2019) | (Lead Technologist) | |||
Silent Hill: Book of Memories (2012) | (Lead Technologist) | |||
Street Cricket Champions 2 (2012) | (Lead Technologist) | |||
Fly! II (2001) | (Lead Technologist) | |||
Fly!: Piper and Cessna in San Francisco - Special ... (2000) | (Lead Technologist) | |||
Fly! (1999) | (Lead Technologist) | |||
Thanks | ||||
Re-Mission (2006) | (Special Thanks) | |||
Other | ||||
SNK Arcade Classics Vol. 1 (2008) | (President) | |||
Metal Slug: Anthology (2006) | (President) | |||
BloodRayne 2 (2004) | (President/Engine Programmer) | |||
Blowout (2003) | (President) | |||
Washington D.C.: Scenery for Microsoft Flight Simu... (1993) | (Image processing by) | |||
Companies | ||||
Monster Truck Madness (1996) | (Team Credits) | |||
Developer Biography
Mark Randel is the founder, principal technologist, and majority owner of Terminal Reality, Inc. whose first game, Terminal Velocity, became an instant million-unit seller in 1995.
Mark attended the University of Illinois and obtained an MS degree in Electrical Engineering. While still in school, he built the engine for the acclaimed Microsoft Flight Simulator. Mark is responsible for constantly pushing technology further, not only for Terminal Reality, but for the industry itself.
Last updated: Oct 29, 2007
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Related Sites
- The Apogee Legacy #17 - Mark Randel -- Seventeenth edition of the "Apogee Legacy" interviews
- Visiting Terminal Reality -- Background on Mark Randel's history in the gaming industry and his founding of Terminal Reality